BUGS & UI: Console Feedback After 200+ Hours of Gameplay

Hey GGG Team 👋

First off, big respect for all the work going into PoE2! I know it’s a massive undertaking. That said, after spending a good chunk of time in the game (EU Servers), I wanted to compile some high-priority bugs, performance issues, and QoL feedback that are really impacting gameplay.

Hopefully this helps the dev team prioritize fixes and improvements 🙌



🔥 High Priority Issues (Game-breaking or Severe Performance Problems):

• EU Servers are Unstable
Constant lag, rubberbanding, and overall poor performance on EU servers (especially Frankfurt and Paris). Amsterdam tends to be much better.
• Major FPS Drops in Endgame
FPS can tank to ~20 in crowded endgame scenarios, even on good hardware.
• Projectile Spam = Lag Spike
Heavy FPS drops when many projectiles are on screen. Lowering resolution, shadows, or framerate cap doesn’t help.
• Disconnected in Maps = Lost Map
If you disconnect inside a map, it’s closed and unrecoverable. Feels extremely punishing.
• Crashes When Portaling to Town
Using a portal from a Trial or Map frequently crashes the game.
• Warping to Friends = Infinite Loading
Joining friends often leads to getting stuck on a loading screen indefinitely.
• Login Errors on Startup
Frequent errors when launching the game prevent logging in properly.
• Party Spectator Bug
If you die in a party, spectate a teammate, and then get revived—you can’t use any abilities anymore.
• “Game Paused” + Stutters
in Solo Play Random stutters with a “game paused” message—even when playing solo. Super disruptive.
• Broken Friend Invites
Friends often show as offline or don’t receive invites. Makes co-op clunky and unreliable.



⚠️ Medium Priority Issues (Functionality Bugs / Major Inconsistencies)

• Ascendancy Trial Altar Bug
After completing a Trial, the altar doesn’t allow you to assign Ascendancy points. You have to manually open the passive tree—kind of defeats the whole “reward moment.”
• Trade System Confusion
Players in other leagues still show as “online,” but they’re untradeable. Very confusing when searching for items.
•No Manual Instance Selection
Can’t choose your server/instance location. Would love to manually pick Amsterdam, which is often way more stable than others.
• Incorrect Character Stats
DPS numbers and resistance values in the character panel often don’t update or display correctly when swapping gear.



🧩 Low Priority Issues (UI / UX Pain Points)

• Stash Tab Navigation Feels Clunky
Navigating between stash tabs is a pain, especially with many tabs.
• Gem Tab Needs Love
When sorting by level, support gems are buried at the bottom—requires too much scrolling.
• Tablet Stash Suggestion
Why not merge the precursor and map tablets into a single stash tab? Would simplify management.
• Advanced Skill Info Hard to Access
Secondary stats like crit chance, projectile explosion area, etc., are hidden behind too many menus. Should be quicker to check.
• The whole social UI is pain
accepting invites, whispering to players, opening trade requests... very unintuitive and to many extra steps



💬 Final Thoughts

PoE2 has incredible potential, and the core gameplay is already super promising. These issues just really hold back the experience—especially for players who want to group up or play consistently on EU servers. Also you can definitely see that there is no emphasis on console UI/UX whatsoever.

Would love to hear from others:
Anyone else experiencing similar issues, or found workarounds?

Thanks for reading—and thanks to the devs if you’re peeking in here 👀🙏
Last edited by Dr-Cari-Licious#5033 on Apr 24, 2025, 9:53:25 AM
Last bumped on Apr 24, 2025, 9:47:26 AM
Agreed on all.

FPS shall never be a problem when you put a console game in "performance" mode, but here it is - how are you intending on using "quality" mode?

Adding that information on skills is also hard to access as when the details require a scroll bar, the scrolling happens to fast.
On other occasions where scrolling is used, it is much slower (comfortable speed).

Developing this game as PC with consoles supported shows in the skills.
If from the ground up the game was console with PC port instead, skills would be designed differently. Keyword being "targeting".
Also: if a game support mouse and keyboard on one plattform, why not enabling it on all plattforms?

The skill tree shows it was made with a mouse, as a controller cant access all areas for "more information" (as far as I noticed it currently only affects the more information for ascendency points).
Spot on, Jinkels!
You can really feel that there was little to no effort put into making the UI console-friendly—at least that’s how it comes across. Navigating menus, checking info, moving stuff around… it’s honestly a nightmare.

And God forbid you want to assign skill points for weapon sets 1 and 2. You basically have to do this clunky dance: assign one point, confirm it, and only then can you continue assigning points to weapon set 1 or 2. Super unintuitive.

If GGG actually wants to make the game more accessible for console players, they seriously need to dedicate some manpower—or at least outsource to a team that specializes in UI/UX for consoles. Right now, it honestly feels like console navigation, optimisation was dead last on their priority list.

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