Changes to Jewels, Eldritch Battery, and Archmage

After playing Sorc. (specifically Choronmancer) since the new Seasonal Changes here are a few thoughts and I would like to hear a little feedback on these thoughts.

Jewel changes

Removing the amount of Jewels we can use really put a strain on how we can diversify our character. It was a great aspect of the game because you could diversify on the fly, as well as really focus on specific strengths for certain spells you have outside of trying to use every skill point you have to just get to one Passive Node. This is one area I think that needs to be brought back to its original concept when Poe2 came out. Please Relook into this.


Eldritch Battery

The nerf that was put on Battery is way over done. The nerf is you lose energy shield and the main reason it seemed to happen was because of Archmage (You could say it made people overly tanky as well, but we are not able to reach the mana levels that we could in the original launch of Poe2). It is now almost completely useless no matter how much regen you have even without Archmage. It also makes damage Mana Recovery builds useless as well. This is another skill that needs to be brought back to its original form so it can be used as intended.


Now on to Archmage...

This is my proposal on how to fix the issue with the reliance on Max mana for Damage as well as a change I think would make this spirit spell truly fun to play.

The damage calculation needs to be changed from being based on Mana to Intelligence. If you are trying to stay around that 3% per 100 mana Damage buff it would probably need to be close to 3% per 5 intelligence, give or take. This would keep players from just over maxing mana for damage, yet also make it where you can focus more on a stat basis for gear making your gear more diverse.

The other change (Which this might be done in the next season because not sure how hard it would be from a coding standpoint within the game) would be to make it where you could put support gems into Archmage to change the damage type. For example, you could take a +1 Cold Level support gem and insert it into the gem slot to make it do cold instead of lightning. This would bring greater diversity to the spell as well as builds so not everything has to be so lightning focused.

Thoughts would be great!

Thanks



Last bumped on Apr 22, 2025, 11:00:13 AM

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