Suggestion to avoid the frustration of being 1 shot

We could consider...

When someone takes a big hit, like more than 50% of your lifepool in 1 hit, that damage to be applied through the course of some time, like 1s more or less to give you the chance of, at least, trying to use a flask, restore something

Being low health is exciting, managing to barely save yourself is nice, being auto-exploded is lame

Would also be nice to know what kills you, like a recap of the damages you took.
Last bumped on Apr 22, 2025, 9:10:40 AM

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