CPU usage

I do not post, I am mostly satisfied with the game and my peers reviews are within the range of what I believe. Sure, game is slower, but you have put effort into making the game better despite missing the mark sometimes.

Thats the compliment.

The cpu usage is ridiculous. This isnt NVidia this is your coding. And from what I can see LAZY LAZY coding at that. You have memory leaks on top of insane lazy optimization. Sure your putting content out, but I bet you are not optimizing it. Lets break it down.

In 0.1, you had problems on loading. entry into zones cranked cpu usage from a steady state of 45-55% to arounD 65-70%. i would bet money that you are loading textures and not optimizing across zones. So you dump and then reload everything am I right? Furthermore, heat usage across the cpu is cranking up, I have had several friend crash immediately. They quit the game, you are lucky it didnt brick their machines.

in 0.2, same issues. except now we have the problem more often, loading zones, loading hideouts, etc and now it tops out at 75-85%. And now when particles are happening, your game just occasionally locks up, crashes, hiccups. And it ramps up. So the more you play the more you crash. What is this you same? Allocation, and not off loading content?

Lets put this in perceptive. I make games. I use AI.
I can train an AI, render 200 mb file, or play a game with 10x these graphics and my pc never gets over 71%. I have a i9 24 core. Are you telling me your game is SO great and graphic awesome that you I cant run it cleanly? For that matter why the hell is it off loading to cpu usage in the bloody first place? My 4090 barely runs. That is pure lazy ass coding. Get your $%&^ together before you crash a machine you will need to pay for. It is beyond unexceptable.
Last bumped on Apr 21, 2025, 6:44:23 PM

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