Whirling slash Terrain collision proximity feels horrible.
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Whirling slash Terrain collision proximity feels so horrible and clunky.
The character gets stuck on everything in the entire game and the only way to unstick your character is to dodge roll away from whatever the terrain that the character is stuck on. You also cannot path through sections of maps or areas in narrow pathing Using Blooming Field as a prime example you cannot use whirling slash to attack between the roots and trees as your character will be stuck on the terrain. This creates a horrible gameplay experience. None of the movement skills should cause the character to be stuck on terrain... It just feels so bad.. Please take a look into the smoothness of these skills. The character movement using WASD has no issues getting stuck on the terrain as you do using any kind of movement skills. Example video I created below. https://youtu.be/pcMzj8mJ-Ik Last bumped on Apr 21, 2025, 4:25:01 PM
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