Melee in sekhama is so poorly designed.
Leap slam take damage in air from projectiles while cannot roll and most of warrior mace skills are slower than enemies and powers of rare enemy - like violet balls exploding are faster than warrior - and it's so unfun and frustating to "dance" with mob for a 10 minutes while ranged just damaging it while moving while progressing
everything is designed here against melee and it's not hard but unfair and poorly balanced... not even talking about.. main skill of kitava for first 1 week didn't deal dmg.. no one testing melee at ggg Last edited by saashaa#5518 on Apr 21, 2025, 2:32:50 PM Last bumped on Apr 21, 2025, 1:44:45 PM
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