The Entire Endgame Needs Inspirational! Rework.

Bosses: The bosses must have busted/expensive/rare/meta uniques. Absent this it creates cascading pain in player experience and incentive to participate in the crown jewel of poe2 experience. If loot sucks the game sucks.

Mapping: Sweet holy wtf is this in the current state. Towers and loot being tied together create and ungodly chore system. Its like an amusement park but the attractions are miles apart and only run some of the time. Going through trenches, 2x hidden grotto, Vaal foundry, 2x mire to get to a tower to juice is beyond boring and tedius, is anti fun and maybe even a case for human rights abuse depending on where you live. Now that you have got to the tower your reward is to do it again!!! Then and maybe then you have tablets to juice 2 towers and farm a little while. Please note there is no chase loot, there is no dopamine but things will drop for a few maps.

Maps/layouts/speed: Giant layouts and oppressively low movement speed is not a recipe for fun. Map layouts are not conducive to running extra Content. There has never been an arpg enthusiast that thought man if i could just get more tight corridors and obstructions this would be lit. The map layouts and size are anti fun and possibly anti human.

Loot: Loot lacks inspiration on every level, where is the dopamine, if only there was a role model in the genre to look to that made loot exciting, so pumped to play that next map/boss because i could get (insert CW era GGG item/thing/currency here). That stuff is where exactly??

GGG please do you have the creativity to made inspired loot and gameplay experience? Everything is gutted that made Poe 1 the best in the genre, and seemingly just to be different. Poe 2 has castrated the best elements of the best game in the space.

Last bumped on Apr 21, 2025, 12:27:58 PM

Report Forum Post

Report Account:

Report Type

Additional Info