Gameplay feedback
I wanted to give my take, I've played since synthesis league and play every league since, including poe2.
This is a terrible experience, I've shut the game down twice in 2 days and won't be logging back in. The frustration comes from white mobs one shotting. There is the Vaal slam guys, a new barbarian slam guy and a witch that puts a faint red rune under you. The slam guys have way to much range, you can not dodge roll out of their way and they come in packs, it is an instant one shot. The witch is just dumb, oh you wasn't watching your feet for one second? Die then, this might seem funny to a developer and these things need to be in an arpg, but friends, NOT ON WHITE MOBS, no white mob should one tap me. This could be a defence problem, I might have weak defence, I am doing tier 15 maps with capped resistances, adequate armour and good evasion with 53% block chance, however we start to see the real problem here, how can you test my defences when the map I'm doing has stripped them? With mods that take away every aspect of defence, every mob in the game has the potential to one tap me, so my gameplay consists of clearing everything in sight before it sees me, this is terrible gameplay design. The mobs I singled out to be a particular problem kind of ignore defences anyway, you can not dodge roll from the slams these guys do, they have to much range, my armour only mitigates small hits, slams are big, evasion doesn't work on slams they can not be avoided. The witch needs that damage toned down for a white mob, easy right? Adjust numbers/range of abilities right? Sigh, it goes on and on, this will continue with something else because of the disconnect with defence, how can your vision of engaging gameplay happen when you are trying to balance mob damage around defence that may or may not be negated with map modifiers? Impossible, so the players only option is to wipe the screen first, which the design philosophy is completely against(which I happen to agree with). The team probably has tonnes of feedback all pointing to different problems from personal perspective, which kind of bums me out because there is a myriad of development experience and yet the fundamentals in this game seem way off. Take some time to decide how you want this game to be, it currently doesn't work Last bumped on Apr 21, 2025, 9:45:50 AM
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" GGG's design philosophy has always been to brick your your character in some way with stacking modifiers and call it "difficulty" (e.g., monsters ignore your damage damage type, monsters ignore your defenses). It's lazy. They've also been trying to "slow the game down" since POE 1 but that always turns into simply slowing the player down in some way. Mobs die slower, your loot progress is slower, but you die just as fast. | |
To balance ever increasing player power with challenging gameplay is a really tough task, I'm disappointed that GGG didn't have any direction with this considering how much experience they've had with poe1. I genuinely thought with their mandate of wanting slower, engaging combat, they had an idea of how this would work, the reality is that I don't see a difference from poe1 enemies
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+1
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