0.2 thoughts and suggestions

1. The progression speed in campaign is finally feeling alot better after the shrinking of maps in A3. Good job on this!

2. Map progression seems to halt at some point. In PoE1 every map you make contributes toward the goal of completing your atlas tree. In PoE2 as it is now you have to search for corrupted clusters and a node map to clear which essentially means you sometimes have to do 10+ meaningless maps to get to a new corrupted cluster - my suggestion is to make the entire atlas corrupted and give more density in node spawning to make the atlas progression a bit faster.

3. The amount of AoE, projectiles and chaos/poison damage especially in act1 and act2 is insane! Please tone it down a bit. As a melee build i take more time evading poison clouds, living blood pools, explosion fields etc than actually fighting the monsters. I get that it needs to be challenging but when 5 ranged monsters are spamming those and you have 10 other up your A.. its frustrating. Give us room to breathe.

4. Temporal chains on maps is overtuned! Nobody, i repeat NOBODY enjoys watching their character doing the map in slow motion

5. Bahlak, the Sky Seer NEEDS that tornado skill deleted. ive had multiple runs where it just start doing it and the tornado engulfs the entire arena

6. Add invulnerability to Leap Slam - its stupid when some monster snipe you mid-air!

7. Add some weight to characters. even the smallest monsters can push you around just by walking through you

8. Warrior skills have significant issue - they are all either slow, needs priming, charge up or are 2 stage hits. Makes impossible to properly hit a target t hat makes 5 movies while you are charging your hit
Last bumped on Apr 21, 2025, 3:31:38 AM

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