Random one-shots in maps/trials take the fun out of the game
Just died four rooms before Zarokh in Trial of Sekhema, because some random mob channeled a spell at the edge of the screen (can't see = can't react) and one-shot me from 100% life.
And during mapping this happens as well. Despite 80+ resistances I sometimes get one-tapped by enemies I can barely see. Endgame should make me want to play more, not make me sigh and close the game in frustration. Last edited by Prügelprinz#6281 on Apr 21, 2025, 3:41:13 AM Last bumped on Apr 21, 2025, 4:09:50 AM
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" 0.2 added stun, more freeze, more shock, more poison to players meanwhile nerfed players. This is vision boy's idea of "slowing down the gameplay" Even though I understaznd Early Access is basically paid, free play-testing for the devs, but this patch just isn't as fun as last one. I don't want screen clearing builds like 0.1 but 0.2's nerf has gone a bit far |
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You won't resolve this issues even with 120 resistances and 5k life. This game is designed to be like this. Miserable for players, fun for mobs and bosses. This game is not about you're becoming a real powerhouse of this world and climbing steady to become a powerful god. You will always be a weak peace of junk here, you can have a 300+ div's gear and still die from random volley from white mobs. Some people saying that they're enjoying this kind of gameplay. When you're actually always a glass cannon, and this is not you who hunting. You're the victim of hunt.
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The most hilarious part is implying that there is anything skillful to offscreen ground effects which one shot you because you can't see anything thanks to the walls which block your vision. You better press this space bar as much as you can!
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