Add Reset Option for High-Mod Waystones with 0 Revives After Failed Citadel Attempts

Waystones with +6 mods are incredibly valuable, sometimes worth hundreds of exalts. When used in citadels, if the attempt fails, it becomes unusable essentially turning a massive investment into dead weight.

It would be great if there were a way to reset those failed citadel attempts, either after 24 hours or by paying currency like Exalted Orbs. Even if the waystone is still consumed, just being able to retry the same citadel would ease the frustration of losing both the map and the opportunity.

This would strike a better balance: failure still costs you, but not so much that it discourages using high-end waystones out of fear of total loss.
Last bumped on Apr 21, 2025, 3:59:34 AM
Then don't use a high level waystone. That's the entire point.
You're right, I could use lower waystones to have more attempts. But the problem isn’t just the waystone choice. Once a citadel fails, it's gone. If I could reset the citadel, I’d happily try again with a lower-tier waystone.

For context, I don’t have issues clearing high-mod citadels. I run around 1200% waystone drop chance and can handle tough mods without much trouble. The final boss is usually not a problem. What ruins runs are random deaths like off-screen hits, invisible explosions, or even a disconnect.

Not every failure is about bad gear or mistakes. Sometimes it’s just the current state of the game. Losing both the citadel and a valuable waystone in those moments feels way too punishing.

A reset option would make things more fair without removing the risk.

Report Forum Post

Report Account:

Report Type

Additional Info