Divine duplication glitch.
Things that need to dissapear or get nerfed
1) Exploding bodies This thing is more atrocious than off screen one-shots. When entire screen is filled with bodies and there are two-twin bosses spawn, who explode bodies, and also have close-proxmity aura, makes battle too much hardcore. Put a timer/cooldown on those dead-pixel explosions. 2) There are too much post-death aoe effects. Boss post-death summons lightning or corrosove/poison clouds - puddles. Ridicolous to die to already dead entity, dont you think? 3) Boss in second act has too much resistance/armor. Being on global and reading all those complaints, make me wonder, do you weed out weaker playerbase? 4) Bearer of Penitance (skiny guy with a huge statue on his back) has too big AOE. His upgraded version is a nightmare. How did you miss that guy? Its no fun when his AOE covers 1/3 of the screen in small corridors. 5) Sun priest. I thought you removed offscreeen attacks. Guess this guy slipped trough cracks with his death beam. High five to programmers and their superiors. Things that are crucially needed for playerbase. 1) Death log. Who killed. What effect/spell/skill. Damage number. Overkill number. Damage mitigation by players armor/shield. 2) Auction. You already have currency trade mechanic. Whats the problem to implement auction. Using website to search items is so 2000. Grow up. 3) Crafting. Not gamblecraft. But real crafting. You can do it, i believe in you. (Spend x , augment/exalts to improve this stat seems reasonable.) 4) Better explanation of skill/skill points and effects. Sometimes skill explanations are so comlicated, that even google search cant help you. Ease up on that. 5) Atlas for mobs. Story/lore wise. Its not that hard is it? Vampire Survivors have one, so POE2 a bigger game with bigger budget can allow a little piece of npc-wiki. 6) REMOVE other players animations/effects When you play coop with friend or randoms there are so much animations, that my eyes are starting to hurt after short time. Furthermore in all that chaos you cant see npcs aoe animations and die like an idiot to a cast which you normally WOULD have EVADED. Give option to ENABLE/DISABLE ally animations. 7) Change music in hideout. It gets really frustrating , listeting to same track over and over again. How come you never thought of it? Do you really listen to one track all day long? Please turn on Nickelback "how you remind me" for whole day in office. Do you really want to hear feedback after this? click bait worked xD Last edited by greifait#3332 on Apr 20, 2025, 9:16:20 PM Last bumped on Apr 20, 2025, 11:34:41 PM
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No to all those suggestions.
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These are great for the 0.1 state of the game. Agreed on all fronts.
For 0.2, resurrect the murdered passives and skill gems. Every skill gem in the game, and every passive in the game should be viable for a build that focuses on it. This doesn't mean every skill and passive should be viable for every build, but there should be a use case for all of them, otherwise, there's no point to them existing. Right now, about 80% (I have not meticulously quantified this) of the skills are player traps. None of them should be player traps. Resurrect the murdered uniques. There's a difference between balancing the game and ruining people's fun. 0.2 ruined many high end items. POE has always had a mix of negatives and positives which exist to change the way the game is played, but POE2 seems more to have punishments for daring to attempt to make use of particular passives or ascendancies. When the ascendancy or passive makes a character worse for taking it, it's not changing the way the game is played, it's just bad design. Eldritch Battery is like this as of 0.2 Demonform has been like this from the beginning and is even worse now. The Monk's Chayula ascendancy has many nodes like this. I'm sure other people can share many similar nodes they have experience with being worse than useless. |
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sounds like someone has been playing too much Last Epoch... speaking of "that's so 2000".
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" Thank you for noticing interesting fact, but no. Last arpg i have played was diablo 2. Too bad your intelect was able to produce only this one sarcastic comment. No comments, no additions or reasonable critique. Only this. Human intelligence doesn't end with that, but in your case it does............... Reader, you can notice that, "Dan the Noob", emphasis on "Noob" gave himself such obvious nickname by himself, furtherly belittling his own stance. Last edited by greifait#3332 on Apr 20, 2025, 11:47:04 PM
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The biggest problem with Poe 2 is that only like 5 devs work on this game, what did they accomplish within 4 months(probably more because most of game systems are already done) they added useless atlas's points that do nothing, nerfed skill tree, nerfed everything else from ascendances map loot, added corrupted progression that should be in 0.1 rogue exiles that are useless and wisps that are useless, and a new class that you could play few years ago when they introduced Poe 2. What is this garbage they earn milions and milions and don't even bother to recruit people
Last edited by ryszek#5266 on Apr 20, 2025, 11:23:37 PM
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" Wisps are quite strange addition. I try to ignore them, cause loot drops doesnt change, only difficulty. For me its really unclear, how they even released such half-baked content into the "wild". |
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