Omens should be the core of crafting, meanwhile its a system for 1% of playerbase
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Hey,
I just wanted to share some quick feedback about crafting. Omens have really changed a lot when it comes to crafting items — they give you a powerful way to shape gear exactly how you want, while still keeping some risk of failure. Honestly, I think that alone would be enough to satisfy many players who are unhappy with the current state of crafting. But the real issue is accessibility. Most players will never get into crafting with Omens simply because the useful ones are way too expensive. For example, if I want to safely remove a suffix using Omen of Dextral Annulment, it costs around 370 exalt. Maybe Omen of Dextral Erasure then? Still around 290 exalt. At these prices, most players will never be able to use these tools effectively. You’ve essentially locked a big part of the crafting system behind extremely rare drops that only a small percentage of the player base will ever see or afford. I’ve been playing Ritual since the league started, and the highest-tier Omen I’ve found so far was two Whitlings. That’s it. Last bumped on Apr 20, 2025, 6:01:10 PM
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It might be as simple as swapping the place of Omens and Essences.
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I agree that the problem with crafting is low and medium investment is terrible. Meanwhile high investment crafting might even be stronger then poe1. That's why playing without trading feels so bad. The goal should be to keep players in the combat loop. Currently the crafting system forces you to constantly trade for currency and bases/mods to have an opportunity to craft something better. The opportunities should be far frequent, even if the odds are worse.
I'm willing to wait it out, because maybe they add some other low investment crafting options(fossils for example).At that point, what purpose do the base crafting currencies serve. Last edited by xDARKKNIGHTx09#9267 on Apr 20, 2025, 6:10:30 PM
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