Combo Gameplay Doesn't Make Sense For These Simple Reasons

1. 6-linking your skills is really hard. I have 150k+ kills and I have 2 greater jewelers dropped.
2. 6-linking your skills inflates their mana cost significantly.
3. The best supports can only be used once, limiting power of alternate skills.
4. Items have limited mods for +levels. There's no hybrid +level mod, eg "+1 to minion skills and +1 to melee skills"
5. +levels is the best way to scale almost every single skill type.
6. Skills have very high attribute requirements at high levels.
7. Skill cast times are VERY high and are easy to interrupt.
8. Using multiple skills in succession requires high skill speed which not all builds have. It may also require avoidance to stuns, which are too frequent.
9. The atlas passive tree highly segments skill bonuses (eg, minion bonuses are largely in north west part of tree). You are punished for diversification.

The confluence of these changes is it's easier to optimize mana costs, attribute requirements, and links for one primary skill that does all the damage. Spamming one high damage skill is currently the best way to play POE2 for every class.

If the goal is to actually have "combo based gameplay", then all of these 9 pain points need to be made 100% less painful for builds that want to explore combos. "Hybrid" builds need more support versus "mono" builds.

10: GGG has said they borrow from MtG for design. But POE2 is not like this. "Black and Red have sacrifice mechanics" is true of MtG. "Maces can only do XYZ" is not true of POE2 right now. There is no reason to make a Spear-Mace build, or a Spear-Minion build. This needs to be fixed.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Apr 20, 2025, 12:35:14 PM
Last bumped on Apr 20, 2025, 2:35:50 PM
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anubite#0701 wrote:
1. 6-linking your skills is really hard. I have 150k+ kills and I have 2 greater jewelers dropped.
2. 6-linking your skills inflates their mana cost significantly.
3. The best supports can only be used once, limiting power of alternate skills.
4. Items have limited mods for +levels. There's no hybrid +level mod, eg "+1 to minion skills and +1 to melee skills"
5. +levels is the best way to scale almost every single skill type.
6. Skills have very high attribute requirements at high levels.
7. Skill cast times are VERY high and are easy to interrupt.
8. Using multiple skills in succession requires high skill speed which not all builds have. It may also require avoidance to stuns, which are too frequent.
9. The atlas passive tree highly segments skill bonuses (eg, minion bonuses are largely in north west part of tree). You are punished for diversification.

The confluence of these changes is it's easier to optimize mana costs, attribute requirements, and links for one primary skill that does all the damage. Spamming one high damage skill is currently the best way to play POE2 for every class.

If the goal is to actually have "combo based gameplay", then all of these 9 pain points need to be made 100% less painful for builds that want to explore combos. "Hybrid" builds need more support versus "mono" builds.

10: GGG has said they borrow from MtG for design. But POE2 is not like this. "Black and Red have sacrifice mechanics" is true of MtG. "Maces can only do XYZ" is not true of POE2 right now. There is no reason to make a Spear-Mace build, or a Spear-Minion build. This needs to be fixed.


most of skills have "+x seconds to cast time" that you cant reduce. maybe i want to go my cold mage build and cast comets manually but i cant. because of that.
i running rake bleed build and i have +0.4 seconds to that skill so any slow aura mob makes this skill require ~1.2s to hit if i have most of attack speed perks or 2s if i dont

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