Getting multiple cases of game crashing during mapping!

Not sure of the case but seems like a certain animation or skill is crashing the game like unexpecting every few minutes.

Since 17th update is where I've started to notice it for the first time and mostly started mapping. Tried changing switching every type of option to see if its a matter of optimization or such but nothing works even updated and rolled back the drivers to see.

It crash so often forcing to log back on every time. Hopefully 6-7/10 time to be able to continue the map but still nevertheless is take 20-24 minutes to complete one map this way. But like staying and spamming skills in the hideout or doing campaign had no such a case or issue.

Anyway rly hard to force my self to continue to play like this despite anything else just feels like most of all loosing progress and time.

Despite not being extremely competitive, still trying to enjoy the early days of the league and also trade other player at reasonable prices. But seems like its raped out of my hands, top of any other skill or mechanic issue.

Feels sad especially liking the game so much and actually triple spending the amount of support options given by company since the early days of this beta.
Last bumped on Apr 21, 2025, 2:58:49 PM
[RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/Character_FX/ooze/tentacles_ooze.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph"
2025/04/21 20:29:04 62808359 93b1b552 [CRIT Client 15100] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/Character_FX/ooze/tentacles_ooze.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph"
2025/04/21 20:29:36 62840171 3ef23365 [INFO Client 15100] Squire: What're you lookin at?
2025/04/21 20:38:46 63389968 3a821249 [DEBUG Client 18768] [WINDOW] TriggerDeviceReset
2025/04/21 20:57:51 64535421 93b1b552 [CRIT Client 11408] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
2025/04/21 21:00:40 64703750 d37481e2 [CRIT Client 2896] SetOrientation failed as the orientation value wasn't a location or float
2025/04/21 21:00:50 64714031 93b1b552 [CRIT Client 2896] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
Trying to match the error on the crash timings but they don't even match, tried everything that possible and described on internet....

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