Sirus was released in 2019....

And to this day, it remains not just the worst designed boss in PoE history, but possibly one of the worst designed boss fights in all of arpg history.

For one very simple, very EASILY FIXED reason:

You can't see ANYTHING going on. For a fight that punishes you heavily for stepping in the wrong area, the developers decided that THIS was the fight they were going to make impossible to see?


I'm sure it will never get fixed, but the developers seriously need to get over this "we don't want you to see anything" mentality. With all the on-death effects and ground effects, and the Sirus boss fight and other bosses, and with all of these issues being carried into PoE 2.....they are wholely and completely unnecessary for a challenging game. T17s were added, and even MORE infuriating and difficult to see on-death effects.

It's like this is their ONLY idea for difficulty. Visual clutter. It's just poor design.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Apr 19, 2025, 11:40:13 AM
Last bumped on Apr 20, 2025, 7:42:01 PM
Make minions immune to no-regen ground during Sirus fight.

We can't control minions where they stand, no-regen effect is unreasonable for minions.
GGG meeting to design the Sirus fight.

Boss: "k guys we need to design the new Sirus pinnacle boss fight"
Dev 1: "how about we use an arena tileset that is dark red and brown?"
Dev 2: "how about we also make the Sirus model dark red and brown?"
Dev 3: "how about we also make the Sirus abilities dark red and brown?"
Boss: "great idea guys, this is why I pay you the big bucks"
Dev 4: "won't the player have a tough time seeing what is happening?"
Boss: "you're not a team player sharing our vision here, you're fired"
Boss: "also can you have the boss teleport around and kill you from offscreen?"

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