Enemies winding up should not block your movement
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Sometimes a spider is still on the ceiling, going down their web but their hitbox is already on the ground and blocking the player movement.
The same for some monsters on act2 that are jumping down the hill into your path, before they arrive they are already blocking your path. Collision for those monsters should be disabled until they finished their winding up animation. On that topic of things that block your way, sometimes a bunch of vases can spawn in tight corridor and simply block your path. I know, physics and all, but a tiny vase blocking my character to walk is just bleeeerg. One final feedback on movement, not all enemies should be able to push me around. If an enemy wants to move towards me, either they use an ability that actually moves me, like a push, or rolling, or they just can't. It's quite bad, visually, that enemies can just charge me and move myself or my totems. Last bumped on Apr 28, 2025, 1:14:07 AM
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Sure, but only if they telefrag the player if he stand in that spot when they appear...
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