Engagement does not feel rewarding 0.2.0f
I feel like the target audience for this game. I love a challenge. I love the earned progression. I love the feeling of accomplishment. I love the active and engaging combat. Yet I still am not having fun in this game that wants me to love it.
Tldr: changes are too little to late. Loot is unrewarding. I don't want to play the campaign multiple times a season. When you made 0.2 I feel like I understood the goal. You received a lot of backlash for the nerfs in 0.1 and you wanted to put the nerfs up front so you can focus on the buffs. This idea was to mitigate the community backlash. This didn't quite pan out. Since you were trying to appease the community I think you should have listened to the community and provided a free respec token along with major nerfs. Honestly it should have been the next day after the back lash back in 0.1. We have heard Jonathan say "this is early access it's the time to make drastic changes." But then that same time held back on giving a token. There is some hypocrisy here. The theme of this development cycle from my experience is "Too Little Too Late." I need more upfront gusto! This is the time for innovation and drama. Today very few skills feel good. The combos don't feel rewarding for their effort. The game doesn't reward you for your effort. I feel like I'm in an parasitic relationship poe2. I am giving it my all and it is giving so little back in return. This really set in during act 2 on my second character to make it there. I'll set the scene - dawn of the hunt. Act 2 Deshar. I see some packs up a head. The twinkle of hope shines in my eye. I take the time to herd the packs into a large mob. I've got at least 20 here. I do my large AOE combo and annihilate them all in an explosion. Sounds good right? It was in a sense. I felt all the things I would want to feel at this moment. Then the dust settled... and on the ground lays one white weapon that isn't even usable by my build... the air was sucked out of me. This experience was repeated over and over again. A pack of 20+ mobs leading to nothing but dust. I'm doing all the things. I'm engaging with your systems. I'm making the most of what I have. The game gives me nothing in return. It breaks me more and more with every pack I leave in my destructive wake. ---- While I'm here I want to touch on the campaign. The interviews tell us that if we aren't excited to play the campaign then it's a problem with the campaign being not fun enough. This is a wonderful sentiment but it is the sentiment of an idealist. It is mislead. One of the most valuable things to humans is: Novelty. The campaign when repeated lacks this. It is a stunning piece of work the first time. Compare this with the first time every league (continuing a sentiment i have from poe1) it is no longer a stunny piece to experience but more of a Homage. An act of honor, contrition, respect, and - most of all - tradition. It is a rite of passage. Then we compare this with any subsequent time I'm playing the campaign within a single league. Now it is a punishment. It is thr antagonist. It is something to overcome, be done with, discarded. It is nothing but a grueling obstacles in between me and what I want to try next. Please for the love of all. Find a shortcut. --- That is all I have for you. I want to love your game, but right now I feel abused by it. Last bumped on Apr 19, 2025, 10:34:20 AM
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First of all I'm Happier that Game now a bit smother after (020F) patch!, but loot is still one of biggest Issues, I'm getting 1 or 2 exalts per 6 maps on average, Game is So stingy! Especially when those exalts ended up being burned into t1 affixes or completely useless to my build,
Also I feel like I'm being forced to Trade if I want to progress.. It's Game of trading not just playing and building. Loot is Sad and GGG is stingy! |
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