Literally my only complaint with PoE2 is dual class accessibility
I feel if players could branch into other skill tree's a bit easier then the game would be more fun.
Things like Unset Rings could be better, the rather high stat check requirement for skills I feel is an issue, so I would make changes like: Unset Ring > Adds 1 skill slot + Lower attribute requirements for skills 15-35% (rng) + starts dropping in early game. Solar Amulet > Adds spirit + "Enlightened" (The spirit value of Solar Amulet additionally lowers the spirit cost of Spirit skills). (New) Hyrbid Ring > "Gain Gung-ho with secondary hits" (Gung-ho - 200% of your boots movement speed stat is added to you for 3 seconds when you hit a target with a secondary weapon. Upon activation every second lowers the movement speed bonus by 50%. 5 second cooldown). Just some examples but stuff like this would show to me that GGG care about players trying class combination out regardless of the simplistic raw strength of sticking with 1. Last bumped on Apr 18, 2025, 6:03:42 PM
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All of these sound like you wanna play ritualist but not actually play ritualist.
to be honest, unset rings are garbage because most builds can't support that many skill slots, and furthermore, there's not enough utility to justify that many skills since auras are treated differently now. spirit gear is just that - its very valuable. The goal is always to get more spirit for more persistent buffs. try finding gear with +spirit (ammy/chest/sceptre) or maybe a lucky helmet vaal. You can also look into the passive tree for extra spirit or reduced spirit reservation. Some of the persistent quality effects will reduce reservation as well. Asking for more movement speed isn't going to do anything. The community has been begging since december. It's just not going to happen. There are ways to get around this with blink and other MS abilities, but just get used to the new game speed. |
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