Campaign suggestions and some skill adjustments

I have no problem using flasks, however, it's become part of my rotation a bit and I thought about if they could be automated through charms or omens.

I think charms should be earned through quests in the campaign, puzzle solving, or 1 extra slot per ascendency.

I would like to see in game leader boards of sorts

I would like to see way fewer rares drop in campaign. Like almost none even with 100 rarity. I would like to see way more regals and some exalts at the end of the campaign. I should be going through the game with mostly 3 mod rares if i'm SSF.

Whirlwind needs some help in getting to max stages more quickly in end game. Support gem or like quality or something.

Passive tree has nothing to further support ancestrally boosted attacks such as cool down reduction and such or increase in power or as or something. I just think the support gem, with some help, could make 2h melee builds more common and usable.

I know achievements are likely in the works but I'd like to see 100's of them tbh. The game offers so many different ways to play it, different people may uniquely have different achievements. Such as class/ascendency + weapon or skill being relevant to them.

Thunderous Leap appears to have the same issue that Leap Slam has in PoE1 where it can get stuck in some assets.

I believe the game will have more longevity exploring things on the speed running community in terms of having times for campaigns, quests, leaderboards, etc built in to the game.
Last bumped on Apr 18, 2025, 4:45:19 AM

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