Volatile plants
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This mod needs to occur less on rare monsters, some times i get 2-3 rares in a row with this mod. Also it should not be able to combo affix wise with regenerate life.
Change it. https://www.twitch.tv/satsuinotanden for streams. Last edited by DreadlordMephisto#4974 on Apr 18, 2025, 12:51:19 AM Last bumped on Apr 18, 2025, 8:41:27 AM
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I see a lot of people complaining about this one but it's not even in my bottom 5 worst affixes, mana drain is by far the worst followed by proximal tangibility and the one that resurrects minions
Everyone has a different nemesis I guess Last edited by Strangehill#1736 on Apr 18, 2025, 1:14:06 AM
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I don't think it's the worst but I have a couple issues with it.
1. It's just way more abundant suddenly. Along with some other mods. It seemed like there was a lot of volatile plants earlier in 0.1.0 but at some point seems to be cut back a lot maybe that's just my personal anecdote maybe I just started killing the mobs faster 2. They spawn on a timer...so if you are avoiding the orbs without detonating them they just keep spawning more of them. I've been in rituals where I'm avoiding them and thy eventually are spawning 15-20 orbs. Shouldn't avoiding the attack be at the very least not punished by the attack continuing and multiplying itself? They should only spawn so.many on screen at a time and only respawn after detonation. If that means they detonate faster so be it. |
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Bump for bullshit mods that shouldn't exist in combination, this kinda trash makes you not want to interact with content which is contradictory to what the games intent should be. Walking on eggshells while some tanky ass rare regens back any damage you deal is [Removed by Support].
https://www.twitch.tv/satsuinotanden for streams. Last edited by Markus_GGG#0000 on Apr 18, 2025, 8:42:33 AM
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