Act 3/6 changes great, currency drops abysmal.
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So i just finished the campaign with my second char this season.
First the positive: The changes to some of the maps in act3 / act3 cruel are great. It makes you run through them and find the next areas/bosses way better. Neutral: Personally i think the campaign still feels too long on chars beyond the first. Even when you zoom through it with leveling gear and being able to skip the quests that give you the salvage/reforging bench. I dont mind playing through the campaign every new season. But having to keep going through it over and over on new chars definetely makes me create less new chars than i would if campaign reruns were even faster/not needed at all. Negative: I already read that the boss and whisp loot will be buffed. But i think there is something fundamentally wrong with currency drops at the moment. Currency drops at the end of act3:
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![]() Currency drops at the end of campaign:
Spoiler
![]() The first Exalt was like 3 areas before the Doryani fight. If this was my first char and i went with SSF i would have quit before the end of act3...(Probably not because im addicted but you get the point). A friend of mine was doing his second char and his currency experience is completely different. Having found over 5 exalts by the end of act 1 along with some of the other currency drops. The big difference in the amount of currency is a little concerning, giving some players the feeling that drops are fine and others that they are almost non existant. I dont need giant loot explosions on every enemy i fight. But pls consider buffing currency drops substantially. The way things are right now i would never touch SSF or use my currency to basically gamble for upgrades and instead use the trade. With that limited amount every try to craft upgrade your gear is like a frustrating gamble. With more currency it would not matter that much if you get unlucky with the added mods because you can redo it on another item. On my first char currency drops in the lategame maps are a little better when it comes to stray divines that enabled me to get good gear fast. But the amount of exalts that drop is still way worse than it was in 0.1 (Running with about 100%rarity in both seasons). In 0.1 i could slam all maps fully with exalts and come out of the map with the same amount or more than i used. Maybe consider to naturally give maps more quality/quantity based on the difficulty and not increased waystone drop chance. (In a perfect world have both be the case.) Generally i still enjoy playing the game. But i feel like 0.2 was a step back in the loot department. Hope that gets better with the next updates. Keep up the work and happy easter. Last bumped on Apr 17, 2025, 4:50:41 PM
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