Easy fix to Endgame Loot Situation
Bring back the classes of 0.1 that were destroyed with the nerfs and let some build diversity return to this game. Nothing on the ground has any value if it isn't related to lightning spear and it is very disheartening to leave all these potentially good items laying there because you guys nerfed everything to the ground. I would rather have spark, herald chaining, and stat stacking return temporarily so that 95% of the drops are not completely useless anymore. I never relied on currency drops to make money in this game. I picked up items for various classes, crafted them, and sold them for profit. Now there are NO items worth selling because there are no classes worth playing.
Also get rid of towers. We tried this new solution and it sucks just as bad as it did in 0.1. Cruising around the map for hours trying to find 3 towers that cover the same area is boring for the player and i'm sure it is a very boring design space for the devs to work within as well Getting rid of this LS-dominant endgame should be top priority for GGG if they want to make this game interesting and appealing to people and I don't think that nerfing LS is the way to do it. Clearly that is the way that the players want to play the game. Why fight an uphill battle with nature? Last bumped on Apr 17, 2025, 7:49:38 AM
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