Light-Stun
so light-stun has gotten a numberchange with a recent hotfix, yet the in-game tooltip stayed the exact same. the wording wasn't detailed enough to begin with.
it tops off at 100%chance with 100%maxhealth taken (the exact same as before hotfix), but the numbers have been lowered in the background. to me, this implies light-stun scaling off %maxhealth taken per hit does not scale linearly, i.e.: 20% hit = 20% chance 40% hit = 40% chance but more like 20% hit = 15% chance 40% hit = 33% chance twice the dmg = more than twice the chance this would make armour, res and max health stacking even better. yes armour too because that makes the %maxhealth taken smaller. ofc maxhealth increasing your healthpool also does that on top of armour and resi. imho, armour is good. being melee dot, i can't live without it. chainstuns are my certain death and armour helps so much with that against hordes of trash mob. thoughts? pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on Apr 17, 2025, 8:31:44 AM Last bumped on Apr 17, 2025, 8:31:38 AM
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How it feels:
Any hit = 100% chance |
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