Simulacrum pinnacle event

Patch 0.2.0f says: "Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0."

This currenty doesnt apply to simulacrum (but maybe that is intended since it is not a pinnacle boss but an "pinnacle event" instead). Currenty simulacrum difficulty 0 is at least 10 times harder than breach/ritual/expedition pinnacle bosses (even in max difficulty). Simulacrum feels like there is not much strategy for it, you just have to be super tanky and/or kill everything instantly otherwise you just get crowded.

My suggestion:
1. Make simulacrum difficulty 0 also have unlimited attempts.
2. When you die during a wave, the wave should reset and you would have to start the whole wave again. Since there is no experience gain or loss and the loot is rewarded after finishing the wave, there shouldnt be any abuse.
Last bumped on Apr 16, 2025, 7:42:25 PM
"

2. When you die during a wave, the wave should reset and you would have to start the whole wave again. Since there is no experience gain or loss and the loot is rewarded after finishing the wave, there shouldnt be any abuse.


This is how it would've been if anyone at GGG tested it at least once.
Simulacrum has always been the most difficult end game content, at least in my opinion. The only character I could clear it with was my 100 divine Gemling stat stacker (R.I.P).

I wonder if there is a "lore" reason for the plain fact simulacrum is outrageously difficult and doesn't fall in with the normal strain of pinnacle type content?

Maybe delusion/delirium?

Idk, just trying to find the logic.
Stupid people never lose an argument.
Last edited by NotPivot#9831 on Apr 16, 2025, 4:15:40 PM
Yep, I experienced this myself. In wave 12, it took 15 seconds for the damn creatures to make me lose all my powers. I lost 1 divine orb. Thanks ggg.... *-*
You can literally get rares with immunity aura and temp bubble lol.

Report Forum Post

Report Account:

Report Type

Additional Info