There is hope for melee-lovers

As of now with patch 0.2, we have Mace, Quarterstaff and Spear.
Mace is slow, hard hitting power-fantasy.
and on the opposite extreme side, we have melee-dot that is super quick tryhard.

Both playstyles may not suit you, but there is hope!
Both Duellist and Marauder will fall on/inbetween the Warrior and Huntress on the passive tree, and the Axe and Sword might just do the same thing in terms of responsivity.

Maybe GGG aims for the following, in terms of responsivity and quickness:
Mace (slow) - Axe/Sword (middle ground) - Quarterstaff/Spear (fast)


side-note: who knows what the Shadow and the Dagger is going to be. Quick? Combo-y? who knows *shrug*


but wouldn't that be awesome? so many different ppl-preferences and playstyles would be served by that. no more complaints about "the game is too clunky and irresponsive feeling" and all that. i'd love that for the entire community <3
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 16, 2025, 4:45:09 AM
Last bumped on Apr 16, 2025, 8:06:45 AM
Flail is also coming, looks like a fast damage with crit stat weapon
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Haruanix#4811 wrote:
Flail is also coming, looks like a fast damage with crit stat weapon


interesting. even more hope for ppl that aren't satisfied yet.

thx for letting us know :-)
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
"
Naztrey#9177 wrote:
As of now with patch 0.2, we have Mace, Quarterstaff and Spear.
Mace is slow, hard hitting power-fantasy.
and on the opposite extreme side, we have melee-dot that is super quick tryhard.

Both playstyles may not suit you, but there is hope!
Both Duellist and Marauder will fall on/inbetween the Warrior and Huntress on the passive tree, and the Axe and Sword might just do the same thing in terms of responsivity.

Maybe GGG aims for the following, in terms of responsivity and quickness:
Mace (slow) - Axe/Sword (middle ground) - Quarterstaff/Spear (fast)


side-note: who knows what the Shadow and the Dagger is going to be. Quick? Combo-y? who knows *shrug*


but wouldn't that be awesome? so many different ppl-preferences and playstyles would be served by that. no more complaints about "the game is too clunky and irresponsive feeling" and all that. i'd love that for the entire community <3


The problem with Mace currently is only that the mobs are not tuned to the play style, it actually hits reasonably hard if you can ever get an attack out.

Sure the other weapons will offer better options for actual melee combat. It still does not address the actual issue at hand which was MORE apparent BECAUSE mace was the only skill.

The mobs are not designed for these slow power skills. Which means that most of the mace skills are out. Now it is going to depend on whether the new weapon skills offer enough POWER to actually hold up.

Spear currently has fallen kinda flat on this front, the only power skills appear to be the thrown ones. The melee skills are very lackluster. Rake + Stomping ground MIGHT be viable as a pure phys. I Currently have a Warbringer using this combo, not sure how well it will hold up at the final End game content yet as it will decline quickly due to Rake being designed for bleeds and has a low damage modifier. So far it has gotten me through to T7 maps.
"
Spear currently has fallen kinda flat on this front, the only power skills appear to be the thrown ones. The melee skills are very lackluster. Rake + Stomping ground MIGHT be viable as a pure phys. I Currently have a Warbringer using this combo, not sure how well it will hold up at the final End game content yet as it will decline quickly due to Rake being designed for bleeds and has a low damage modifier. So far it has gotten me through to T7 maps.


pls
https://www.pathofexile.com/forum/view-thread/3757871/page/2
thx (the post starting with "some T12" having 2 utube links in it)

imho you're wrong on all fronts about spear melee skills and bleed. it just doesn't suit your playstyle, that's all.
no offense, just my opinion. heck that's the whole point i'm trying to make here. different ppl have different preferences and playstyles. if it doesn't suit you, that's that. no need for change because of that.
the entire idea of melee-dot is tryhard from the very ground up. it's not bad just because ppl fail at it. that's how tryhard stuff is, always has been, and always has to be. it's overly punishing to your mistakes, each and every one of them. but if you can make it work, it's freaking awesome!
it prolly just isn't your thing.

keep rocking n gl hf <3
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 16, 2025, 6:30:53 AM
"
Naztrey#9177 wrote:
"
Spear currently has fallen kinda flat on this front, the only power skills appear to be the thrown ones. The melee skills are very lackluster. Rake + Stomping ground MIGHT be viable as a pure phys. I Currently have a Warbringer using this combo, not sure how well it will hold up at the final End game content yet as it will decline quickly due to Rake being designed for bleeds and has a low damage modifier. So far it has gotten me through to T7 maps.


pls
https://www.pathofexile.com/forum/view-thread/3757871/page/2
thx (the post starting with "some T12" having 2 utube links in it)

imho you're wrong on all fronts about spear melee skills and bleed. it just doesn't suit your playstyle, that's all.
no offense, just my opinion. heck that's the whole point i'm trying to make here. different ppl have different preferences and playstyles. if it doesn't suit you, that's that. no need for change because of that.

keep rocking n gl hf <3


Please understand my post before you say I am wrong.

I am not even using the bleed from rake? So no idea why you think I am saying bleed does not work.

I am trying to make my toon a flat damage MELEE toon using the Rake + Stomping ground support gem for the shockwave. Stomping Ground sort of makes up for the lack of a high base damage modifier on the Rake skill and the combo of Rake + Stomping Ground so far seems to outshine any of the other Spear Melee skills for FLAT DAMAGE just to make that clear.

So yes spears have fallen flat as far as melee builds go as the skills only offer either single target with gimpy or gimmick AoE or decent AoE with lackluster damage.

Good Examples are Fangs of Frost and Whirling slash.

Fangs of Frost has a decent Modifier of 296% @ 20 but offers a poor AoE due to its reliance on the parry debuff to get the AoE effect.

Whirling Slash has a nice AoE range with the blind debuff for more defense added in but only has a 218% modifier @ 20 and its big damage hit with the Whirlwinds requires you to stack them and move out, might work fine for bosses but would be cumbersome to use on clearing screens.

Some other mentions:

Spear Field I played with for a little bit and could probably make something out of it but it appears to be tailored towards the Hazards feature and is more a ranged playstyle. As far as aesthetics the skill looks cool as hell though.

Primal Strikes could be cool if you have a constant source of shock, maybe a pet that "Always Shocks" so you can take advantage of the animals, this one would be the next skill to try for a pure flat damage melee skill.

Thunderous Leap, basically. Spears version of Leap Slam (They both have the exact 449% damage modifier). This will work well it is pretty much a copy of Leap Slam, Leap Slam may pull ahead due to being able to dual 2h or 2h Shield.
"
Naztrey#9177 wrote:
As of now with patch 0.2, we have Mace, Quarterstaff and Spear.
Mace is slow, hard hitting power-fantasy.
and on the opposite extreme side, we have melee-dot that is super quick tryhard.

Both playstyles may not suit you, but there is hope!
Both Duellist and Marauder will fall on/inbetween the Warrior and Huntress on the passive tree, and the Axe and Sword might just do the same thing in terms of responsivity.

Maybe GGG aims for the following, in terms of responsivity and quickness:
Mace (slow) - Axe/Sword (middle ground) - Quarterstaff/Spear (fast)


side-note: who knows what the Shadow and the Dagger is going to be. Quick? Combo-y? who knows *shrug*


but wouldn't that be awesome? so many different ppl-preferences and playstyles would be served by that. no more complaints about "the game is too clunky and irresponsive feeling" and all that. i'd love that for the entire community <3


I will tell you something, so you understand how wrong you are.

I AM HERE----------------HERE IS MY SLAVE----------------HERE IS THE BOSS.

This is the basic alignment I am using.
My ranged slave is playing away from the the boss.

Now, please notice, how this changes with melee:

HERE IS THE BOSS.

Please notice that there is no character, because he died and is no longer on the map.

You deserve to suffer for picking melee characters. Your own fault.
And the only person you can blame is yourself guys.

"
...Rake + Stomping ground MIGHT be viable as a pure phys. I Currently have a Warbringer using this combo...


"
I am not even using the bleed from rake? So no idea why you think I am saying bleed does not work.


it's a bleed skill. wether you wanna use it for bleed or not, doesn't change the fact that it is a bleed skill. i see an issue here.

i also am not gonna use Leap Slam and then complain about it not being suited for melee-dot playstyle. like, kinda the point of building and theorycrafting to use stuff that works well together and not to use a bleed skill for raw dmg.
because how crazy op would a bleed skill be, when it's raw dmg would be good enough on it's own.
especially due to the fact, so dot's dmg scale of the initial hit (unlike in most other games).
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 16, 2025, 7:40:02 AM
"
"
Naztrey#9177 wrote:
As of now with patch 0.2, we have Mace, Quarterstaff and Spear.
Mace is slow, hard hitting power-fantasy.
and on the opposite extreme side, we have melee-dot that is super quick tryhard.

Both playstyles may not suit you, but there is hope!
Both Duellist and Marauder will fall on/inbetween the Warrior and Huntress on the passive tree, and the Axe and Sword might just do the same thing in terms of responsivity.

Maybe GGG aims for the following, in terms of responsivity and quickness:
Mace (slow) - Axe/Sword (middle ground) - Quarterstaff/Spear (fast)


side-note: who knows what the Shadow and the Dagger is going to be. Quick? Combo-y? who knows *shrug*


but wouldn't that be awesome? so many different ppl-preferences and playstyles would be served by that. no more complaints about "the game is too clunky and irresponsive feeling" and all that. i'd love that for the entire community <3


I will tell you something, so you understand how wrong you are.

I AM HERE----------------HERE IS MY SLAVE----------------HERE IS THE BOSS.

This is the basic alignment I am using.
My ranged slave is playing away from the the boss.

Now, please notice, how this changes with melee:

HERE IS THE BOSS.

Please notice that there is no character, because he died and is no longer on the map.

You deserve to suffer for picking melee characters. Your own fault.
And the only person you can blame is yourself guys.



Sounds like someone can't build up proper defences and learn to dodge.
"
Naztrey#9177 wrote:
"
...Rake + Stomping ground MIGHT be viable as a pure phys. I Currently have a Warbringer using this combo...


"
I am not even using the bleed from rake? So no idea why you think I am saying bleed does not work.


it's a bleed skill. wether you wanna use it for bleed or not, doesn't change the fact that it is a bleed skill. i see an issue here.

i also am not gonna use Leap Slam and then complain about it not being suited for melee-dot playstyle. like, kinda the point of building and theorycrafting to use stuff that works well together and not to use a bleed skill for raw dmg.
because how crazy op would a bleed skill be, when it's raw dmg would be good enough on it's own.
especially due to the fact, so dot's dmg scale of the initial hit (unlike in most other games).



I am fully aware of it being a bleed skill, that is kind of the point I am making... it is a bleed skill yet it is outshining all of the the other flat damage melee spear skills when combined with stomping ground, even with stomping ground taking up a support slot, nothing comes close to the flat AoE + Single Target damage offered by this combo in the spear range, especially if you want physical damge.

Which proves my point... flat damage melee spear skills are lacking, and currently most mace skills are too slow or suffer from the same damage scaling problem to warrant using.

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