0.2 feelings
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Don't know if GGG will read it, but its beta so there is my feedback. Sry for ma eng.
What i like, and why still playing: 1) gameplay feels much more consistent(endgame at least) 2) playing lich essence drain, i like rotation and speed, love logic behind skills(but tuning is needed) 3) crafting feels better then in 0.1 4) more predictable profit from maps and activities 5) visuals are good, sometimes background catches the eye by depts Things that infuriate me and sometimes rage quit: 1) a lot of bugs, most irritating for me - aoe spells sometimes don't land(but spend mana, even if i aim right down on char), especially in gut-like maps. 2) Instant instants crashes with time travel - no loot/no map/no good map spot/no exp 3) presence area feels too small for range builds 4) map size too big and most of time too gut-like 5) unbalanced skills, passive tree(that one feels just unrewarding with a lot of bad side effects) 6) support stones 80% garbage(make at least 2 copies of the same stone usable) 7) crafting overall is sad copy of poe1 8) bad optimization and server spikes(reenter area fixes this most of times) Things i want to see sometime in the future: 1) bookmarks on map is good, but search is a must. 2) i really miss divination cards, hope to see them in release 3) more crafting orbs and crafting bench 4) rework with respawn logic - harder map is more resp 5) rework of main map passive tree - too small, difference are hard too see with points and without 6) rework on logic of more points in breach/deli/etc more hardness - maybe something like sidetree for quantity/exp 7) rework on support stones - less downsides/ more copies of the same active 8) POE1 3.26 Last edited by Dartiuseg#6346 on Apr 16, 2025, 3:23:31 AM Last bumped on Apr 16, 2025, 3:22:42 AM
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