Skeletal Storm Mage Bugs / Issues

I wanted to raise a few issues I've encountered with the Skeletal Storm Mage skill that seem to be affecting its reliability and overall usability:

Range Issue – The mage often targets enemies at the edge of its range but fails to deal any damage. It looks like it's casting correctly, but the damage just doesn’t connect.

AI Targeting Through Terrain – The mage frequently attempts to hit enemies through walls or obstacles, resulting in wasted casts that do no damage. It seems like the AI doesn’t properly check for line of sight or terrain obstructions before casting.

Navigation in Tight Areas – The mage struggles with pathfinding in narrow or cluttered spaces. It often gets stuck or fails to reach viable casting positions in these areas, making it unreliable in more compact dungeon layouts.

These issues make the skill feel a bit clunky and inconsistent in certain scenarios. I’d love to see some improvements in targeting logic and movement behavior to make the Skeletal Storm Mage more reliable and effective.
Last bumped on Jun 6, 2025, 6:25:27 PM
Bump for Skeletal Storm Mage fix. Having them stand at max range shooting bosses doing no damage is really frustrating.
Please fix -- I came to the forums to report a bug and found someone already reported it (yay Search feature!).

Anyway, the attack range of the mages does not match the range of their Arc skill. They stop moving and start Arc'ing but the Arc doesn't do any damage. Arc looks like it hits, but in reality it does not.

I keep hitting this issue on bosses and then I need to run to the opposite side of the arena to get the mages to move closer to the boss.

I guess i could use the minion "move here" skill, maybe I'll go and bind it to my keypad. It's not really "skillful" play to have to manually move my storm mages because the AI is broken.

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