Has EA ever failed a game? (Not Doom Post, serious question)

Hi folks,

Just wondering if anyone recalls a game where the EA itself failed the game?

Jonathan said something like "200k people are playing POE 2 so it can't be bad."

If 200k are playing (on steam) that means at least 300k (300k on steam) have already quit given their peak at EA launch was over 500k (on steam).

Jonathan didn't say "We want to know why 300k people quit". Didn't mention it.

Does finding out why 300K + quit not matter?

Does a SUCCESSFULL EA period require developers to at least know what issues caused 300K+ people to not return for patch .2.

(The question isn't are YOU for or against any of these four issues below, the question is does GGG know if any of the 300k+ players who quit, quit due to any of these 4 issues)

1: No Auction House
2: Death Penalty to harsh (Example EXP Lost On Death)
3: Extremely Low Item/currency Drop rates (especially during campaign)
4: Campaign length/difficulty/slog

Should GGG have a questionnaire once a month to get the thoughts of their EA players and those who already quit since EA launch?

The point is if 300k+ players did quit due to one of those four issues, then there are now 300K+ LESS PLAYERS on the forum during EA to give feedback on whichever of those issues caused them to quit.

Over the length of the EA 490K may quit due to ANY ONE OF those issues and those 490K would then not be around to give their feedback on it.

The game then launches with 500k + players who on day 1 see the issue that caused them to quit during the length of EA, made it to launch, unchanged.

This isn't a doom post.

All I am asking is: Does GGG have any idea whatsoever why the 300k+ have quit and didn't come back for patch .2 (or season 2, whatever they call it).

If GGG don't know, and don't care to find out, their launch may suffer badly.

If GGG don't want to find out why people are quitting with surveys, then it means they CURRENTLY only make changes based on YouTube/Streamer videos mixed with feedback posts on this forum.

That means 99% of CURRENT EA PLAYERS can quit TODAY due to their personal issue and that issue will make it to launch because GGG don't care to find out which issue caused anyone in that 99% to quit.

An EA where developers have no idea why 99% of players quit is a failed EA.

Last edited by Iheals#4730 on Apr 15, 2025, 6:56:28 AM
Last bumped on Apr 15, 2025, 12:21:50 PM
So much BS related to Steam numbers.
I have seen major release from many games in the Hundreds of Thousands to much much more on release day, only to plumet to small numbers. The hype is real, until its not.

As a EA game, which I have been in many it is expected that numbers drop, a lot of it is because many do not understand what EA is. It was said EA would last about the whole year. This is the first major league that they are using to fine tune things.

In many games a new character class is usually the FOTM and becomes the new Meta, here we have the same thing, just like D4 and others. BGB3 was very hard on pre-release also, still is in many ways. Yet people really like that one.

Yes, I am not happy with many things in this league, lack of currency and item drops for one. PoE has always been hard, and I think they have pushed how hard it is a bit too far in this league.

In PoE1, new leagues start with a Meta which is usually found quickly. In PoE1 I played on standard and when new leagues started my characters would have to change because new mechanics from the last league would transfer to to Standard also. Yeah, this ticked me off having a character I spent a lot of time on get nurfed.

Even with all that I played PoE1 for many years. I find PoE2 still needs polish and lots of fine tuning, even tho I think it's more of a PoE1 reskin. But I am having a good time and could care less what Steam reviews say. I use the stand-alone client which I think a lot more people do than you actually know.

To me, Steam reviews are like reading Amazon reviews from people who have no idea what they are talking about, or just want to post for S&G's.


Konflict,

You missed the whole point of the post.

What I am asking is,

If YOU quit the game today Konflict, how would GGG find out what issue caused you to quit? The answer may be "Nothing, real life just got busy, great game".

However currently there is NOTHING in the EA process to inform GGG why anyone has decided to stop participating in the EA and I think that is information GGG should want to keep track of when deciding what issues, they should focus more on for future patches during the EA process.
Nah

For basically any game, many more people will buy it based on hype than will actually play the game seriously. A fair number of those people who didn't come back probably didn't make it out of act 1. there are games where upwards of 30% of players didn't get past the intro

As for games failing in EA, that happens all the time - mostly because the developer abandons the game, which I don't think we need to worry about here.

And honestly, to answer your question, I've been playing a lot of games in EA in the last year that have gone one way or the other on how good they became at 1.0, and not once have any of these had a survey or any general gathering of information to gauge why people quit. We don't know how they, or GGG take feedback, and they don't generally seem keen to talk about it.

My pure opinion based reasoning here is that developers consider those people lost, and unless the loss is big enough to cause financial trouble, they will instead focus on the play metrics for people who do continue to play, and continue working on finishing their game, fixing bugs, and yes, to some extent taking feedback from their reviews and social media discussions to make adjustments to existing content

I just dont believe in GGG's case that their primary driver for changes is streamers and this forum, otherwise XP on death, Sanctum and Ultimatum would never had made it into PoE2 in their current forms

I am not loyal to any game really. I actually play LE also.
And good grief, I lost count of how long I have supported Star Citizen and how many $'s spent on that one. I haven't logged in for over a year.

I am pretty sure the Devs know what the issues are and I hope they keep to their vison of what they want PoE2 to be. If I dislike it so be it, there are plenty of other games out there.

The funny thing is, watch Steam forums on release day of some major new game that has been hyped so bad its not funny. See how bad and intiled so many are.

I thought BG3 was not good, but a lot of people did like it. Thats how these things are.

If GGG Devs are making PoE2 by what Steam reviews say then they are sure to fail.

The bad for me is I feel like PoE2 is like a PoE1 reskin, following the same tired league mechanics from the past. They forget or don't care that some of us spend a great deal of time and effort making or characters and would actually like to play them to 100. I had many characters in PoE1 that I REALLY liked, only to have them nurffed to hell and back after a new league started, and I played on Standard. In the end that is what drove me away.

For now tho., I like PoE2, how long that will last I do not know.
"
Iheals#4730 wrote:

1: No Auction House
2: Death Penalty to harsh (Example EXP Lost On Death)
3: Extremely Low Item/currency Drop rates (especially during campaign)
4: Campaign length/difficulty/slog


1. An in game AH would be nice. The current trade system is horrible
2. They actually reduced the death penalty. You no longer lose maps and loot on death. Except in fully juiced maps.
3. This is a problem. Johnathan did say it may be an unforseen interaction with the rarity change and he is looking at it.
4. This has been made much worse with 0.2
"
kanoxuk#4589 wrote:

...they will instead focus on the play metrics for people who do continue to play, and continue working on finishing their game...



Yep, alright. Jonathan's comment would fit with that statement.

I have only ever played EA games that were solo player like Rimworld or Subnautica.

This is the first EA game where other players (economy/trade/currency) combined with the various game mechanics can affect my "fun" factor.
Well I tend to think of this (POE 2) as a "star Wars" Kathleen Kennedy scenario at Disney. Nobody ever thought one person could bury a franchise like Star wars with a loyal 45 year old fanatically loyal fanbase.

I cannot watch old Star wars anymore without getting PTSD knowing where it is now. Star wars was the first movie set I owned on VHS in 1986 and basically knew the movies word for word as a kid.

Ooof were they wrong, they produce a mountain of shit on the back of a loyal fanbase. They then insulted them by calling them bigoted racists and everything in between . Sorry Kathleen gender and race ideologies have no place in fiction we want to escape this crap not relive it in beloved franchises. Buried by ONE delusional narcissist who insulted fans because their "vision" of star wars was......?

POE 1 has a fanatically loyal fanbase. GGG has got a new supreme leader. Now the direction of the game has another "vision". Yikes!

Going back to "early access", not sure if I am being honest. I know kickstarter screwed over millions, some of these games ended up on steam but the CEO at Valve has started to kick games off that use steam as the platform to con players into buying unfinished garbage.

I actually own quite a few early access titles. All of them are worth what I paid for them imo. From BG3 to schedule 1.
"
Iheals#4730 wrote:
Hi folks,

Just wondering if anyone recalls a game where the EA itself failed the game?

Jonathan said something like "200k people are playing POE 2 so it can't be bad."

If 200k are playing (on steam) that means at least 300k (300k on steam) have already quit given their peak at EA launch was over 500k (on steam).

Jonathan didn't say "We want to know why 300k people quit". Didn't mention it.

Does finding out why 300K + quit not matter?

Does a SUCCESSFULL EA period require developers to at least know what issues caused 300K+ people to not return for patch .2.

(The question isn't are YOU for or against any of these four issues below, the question is does GGG know if any of the 300k+ players who quit, quit due to any of these 4 issues)

1: No Auction House
2: Death Penalty to harsh (Example EXP Lost On Death)
3: Extremely Low Item/currency Drop rates (especially during campaign)
4: Campaign length/difficulty/slog

Should GGG have a questionnaire once a month to get the thoughts of their EA players and those who already quit since EA launch?

The point is if 300k+ players did quit due to one of those four issues, then there are now 300K+ LESS PLAYERS on the forum during EA to give feedback on whichever of those issues caused them to quit.

Over the length of the EA 490K may quit due to ANY ONE OF those issues and those 490K would then not be around to give their feedback on it.

The game then launches with 500k + players who on day 1 see the issue that caused them to quit during the length of EA, made it to launch, unchanged.

This isn't a doom post.

All I am asking is: Does GGG have any idea whatsoever why the 300k+ have quit and didn't come back for patch .2 (or season 2, whatever they call it).

If GGG don't know, and don't care to find out, their launch may suffer badly.

If GGG don't want to find out why people are quitting with surveys, then it means they CURRENTLY only make changes based on YouTube/Streamer videos mixed with feedback posts on this forum.

That means 99% of CURRENT EA PLAYERS can quit TODAY due to their personal issue and that issue will make it to launch because GGG don't care to find out which issue caused anyone in that 99% to quit.

An EA where developers have no idea why 99% of players quit is a failed EA.



KSP2. EA Killed it. But because the game was absurdly crude and you needed a 2090 to run it at 11 fps

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