Watchtowers passive notable (totems) feedback
The part of this skill that sometimes (description says 20% but feels more like 40%) summons two totems instead of one is a pure determent with zero benefits for players in any practical scenario (assuming 3 totems limit):
1. You never know whether it is going to proc, so you cast summon totem 3 times anyway! 2. 3rd time you cast you often summon two totems instead of one, this kills another totem that you have just summoned and it already started its swing. Of course, the swing is interrupted by totem killing, so you lose DPS. Since you are constantly moving and clearing space with totems, no hit from a totem = no clear = you run into monsters instead of clear area = total mess. 3. You almost always want to position your totems in different places around / in front / behind you. Summoning two at once messes up the positioning. 4. Real headache starts when you want to use two or three types of totems. OMG, it s almost impossible to have three different totems at once because every set up is being killed by this double summon. Setups of 1+2 is also difficult. Don't get me wrong, the skill is increasing the limit for totems, so it is good. But the part with the random behavior here is a total pain. Please consider redesigning. Last bumped on Apr 14, 2025, 4:03:55 PM
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Sorry, can't edit the post - the first sentence should state "is a pure detriment"...
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