Invalid Stun and Block Animation
It seems that stun animations/calculations plays/counts independently of block animations and damage calculations. This leads to an obvious situation, when u use shield with high block chances, but still get stucked in stun-lock without taking any damage.
In this league i play new ascedancy of witch, lich. Possibly its an issue of a new class, cause in previous league ive tryied chronomancer and stormweaver via amour and block (up to lucky 90+ block chance) and didnt felt any issues with stun-locks. I hope, that u will check and fix that mechanics, cause these stun-locks without damage at high block-chances make gaming absolutelly imposible: ive got 90 lvl in sanctum with 75+ res, some armour, 3k hp+shield, upgrades to stun tresholds and i still cant complete even white 15 tier maps cause of offscreen stun-locks. Last edited by mazounchik#1605 on Apr 14, 2025, 2:06:09 PM Last bumped on Jun 21, 2025, 5:26:36 PM
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Up - mapping is still impossible via block-builds...
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Of course you made the stuns weaker (and even spammed another bulk of antistun-passives which i will never take cause of skill-points lack)
Now i can even run maps, but this did not solve the erroneous calculation of stun-probability while blocking. I continue to get stun-locks without damage: gaming feels like micro-lags or sudden internet-freezes as if I play with a ping of 500-1000. Last edited by mazounchik#1605 on Apr 19, 2025, 5:46:23 AM
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u still didnt fix this fckng block-locks - even made them stronger with temporal chains - unplayeble shit
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