Temporal Chains and Ignite Ground = Anti-Fun Combo Killing the Game!
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he synergy between Temporal Chains and Ignite ground is way overtuned — it doesn't just slow characters, it slows the entire enjoyment of the game. It feels like I'm playing in molasses and also being burning alive. These interactions sucks the fun out of maps, trivializes challenge through frustration, and punishes build diversity. Please take a hard look at this — it's not clever, it's anti-fun. Balance shouldn't feel like torment.
Last bumped on Apr 14, 2025, 9:57:15 AM
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