Armor

Hello GGG

pls check armour as it now its gives nothing here some advice what i suggest
1. Armor = Damage Flattening

Add partial mitigation of DoT effects, especially bleeds and poisons. Not full immunity, just partial resistance scaling with armor value.

2. Armor Scaling Curve Rework

Flatten the scaling curve so mid-tier armor feels effective, not just endgame plate builds.

Add diminishing returns to prevent armor-stacking from becoming too OP.

3. Burst Mitigation Mechanic

Introduce a “shock absorption” mechanic:

When hit by a blow over X% of max HP, armor gives a temporary flat DR (damage reduction) for 1 second.

Helps against spikes, gives a reason to stack armor for boss fights.

4. Synergy with Skills

Add new or reworked support gems or passive tree nodes:



"Gain Fortify if you mitigate X damage via armor in 2 seconds."

5. Feedback and Visuals

Show mitigation more clearly in UI: “Armor mitigated 320 damage.”

Add visual/audio cues when armor “soaks” a big hit.
Last bumped on Apr 14, 2025, 8:28:45 AM

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