Specific Monster Feedback
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So recent interviews have shown that GGG really wants specific feedback on things, as well as specific monsters that feel unfair or unfun, so I figured I'll compile some here, and people can add more here to keep it together. The more specific the better, obviously.
Oh, and just a bug report, but Profusion Support does not seem to work on Disengage. 1) Ranged Mobs. Ranged mobs hit very hard for how fast they shoot each volley from a pack. Obviously they need to be a threat, but the rate of fire feels oppressive for any slow character without any strafe attacks. (like mace) That said, one ranged mob in particular needs to chill out and that's the dual arrow vaal robot archer. These things give very little chance to relieve pressure as they pursue and shoot you, on top of not being the squishiest mobs, or even easy to hit as they quickly circle you and continue shooting. I don't know if these guys should just never show up more than one at a time or something, but it's genuinely terrible to deal with them. 2) New corruption mobs. New corruption mobs are cool, but there are a couple in particular that need some telegraphing added. There are these tall lanky dudes that have a very nasty slam combo that can easily stunlock and kill you. That's fine, but it's the kind of deadly that merits being on a big fat guy with a wind up you can easily see. Instead this combo just looks like a normal mob swinging at you when it's in the crowd. Maybe just make these dudes huge or dial back this ability, I don't know, but it's caught me a few times so far and I've only just started maps. This deadly attack is not obvious. ![]() Very obvious big slam incoming? Not really. (and no, most of the damage was not from the little stout guy slamming, it's the tall lanky one) The second guy are the dudes that summon the Trial of Chaos blood globes, but while those globes are actually sweet (one of the best designed trial affixes), these are just, uhm, not sure what you even want us to do? I guess we're meant to watch him for his animation on when he's about to slam it down, dodge it, but that animation is super fast, and there's no way we'd pick it out while he's in the middle of a giant crowd. Just make it like the Chaos trial's or maybe add an animation to the globe when it's about to drop, like how volatiles look when they're about to blow. ![]() Also, the little exploding red blobs the new corruption guys shoot out could be given a little beam of light or something to help show where they are under a crowd of monsters. Literally can't see them well if there's a crowd because they're on the ground. Last edited by Zikah#4309 on Apr 14, 2025, 8:19:41 AM Last bumped on Apr 14, 2025, 8:12:04 AM
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