minions.

ill keep to quick minion still feel very very squishy, tried to do a simulacrum today and they were "OK" on the white mobs in the fist couple of waves but the minute the first boss shows up and even the first rare mobs they can just kill all your minions with just 1 attack, so you end up running around and when your minions spawn instantly get wiped, this is on lvl0 simulacrum and my minions are 26 gem, got most the resist/hp nodes 78% resist or higher etc etc.

now i understand maybe this content i shouldn't be able to do on a minion build but seems kind of wild that my char with very little defensive layers feels stronger than my minions with far more.

maybe minion build are not meant to be focused on the minions anymore? and are meant to be hybrid builds? cuz nerfing the hp pools on minions seems to make them just fall over in front of boss's or aoe ability's even with investment to make them more tankie.

im wondering if a tweek to there Armor values might solve the melee attack of higher monsters just 1 tapping your entire horde putting you in a endless cycle of running around waiting for them to rez and hoping they spawn spread out enough to have a few do something? or maybe they need like 1sec on damage immunity on rez so they cant get instant clapped.
Last edited by anids#0958 on Apr 14, 2025, 4:19:09 AM
Last bumped on Apr 24, 2025, 3:57:05 PM
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anids#0958 wrote:

maybe minion build are not meant to be focused on the minions anymore? and are meant to be hybrid builds?


No.

You either go full invest in minions, or they are borderline useless.
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You either go full invest in minions, or they are borderline useless


i would say currently i have pretty good if not heavy investment into the minions and they were getting slapped around by this lvl0 simulacrum after the elites started showing up.
Minions still need a LOT of work. There are a few meta leaning builds but they are only META in terms of compared to all the other shitty minion options. Compared to the real METAs they don't even blip the radar. I don't think anyone at GGG is a Minion main player in the way that some of us are. So their idea of what a minion build is seems drastically different than what we're expecting to play. This is obvious by them forcing you to use a rattling scepter as the ONLY source of skeleton warriors, and them removing spirit gained by quality from the game. To their defense I do like the spirit systems as apposed to reserving mana, more than I thought I would, but we need more guaranteed sources of spirit for this to really give us enough flexibility for build diversity.
Minions have been absolutely terrible in this update. They do die way too easily, but they also have low damage. I am not sure why they chose to do what they did, it already felt like I had to "cheat" the system with minions to make them viable. Now I am not sure they are viable at all.

Frankly a little disappointed in the changes they made.
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Minions have been absolutely terrible in this update. They do die way too easily, but they also have low damage. I am not sure why they chose to do what they did, it already felt like I had to "cheat" the system with minions to make them viable. Now I am not sure they are viable at all.

Frankly a little disappointed in the changes they made.


Exactly.

Situation is so bad that on most bosses you just run w/o minions as they get 1 shooted by the bosses aoe (or any mobs with strong aoe) its really silly.

Even fast respawn makes no difference as they are dead in under 1 second.

That would be fine if it was on low investment or bad build.

But its not. 400 div build with no way to get it improved further by much except maybe going for 500 div timeless jewels.

Points investment compared to 0.1 where we invested a rasonable amount in to defenses now req us to invest almost everything we can in to life, resistances etc for minions and even with all capped they get 1 shooted by aoe.

And the worst offender is Simulacrum where we cant even do T0 atm while we could do in 0.1 up to almost the last tier.

And best part i could do all other pinacle bosses on last tier (even if i had to spend 90% fight running w/o minions as they died all the time kiting) but cant do entry level simulacrum....
i agree, that minions feels more bad than last season (prepatch).
Im a Mainminion Player and i rly love Infernalist.

By removing so many sources of Spirit, and yes they gave us some % Spirit Nodes in the Passive Tree (yay?) its still quiete bad to get into higher spirit values.

There isnt even a single "good" Spot for the Time-Lost-Diamond... There are some "ok" spots with a little eneryg shield or damage recouped as life or offering get more max hp and more area of effect stuff, but all this is not what im skilling to get my Minions online. So for me there isnt a good spot for a time lost, even a normal time lost jewel. I would need to literally waste Points in my Passives to get some extra spirit and whatever the second stat on the time-lost diamond would be and im not willing to waste points in stats i dont need for just getting 24 extra spirit with 2 notable nodes....

Removing Skel Warrior as a gem is a failure too. Yeah its nice, that we can now have more skel. warrioir from sceptre, this is a good change, but beeing forced to play rattling sceptre for warrior minions is just a bad design.

Also playing with Minions is a build where i am forced to play a second weapon for minion weapon swap, cause this minions getting stuck at every small gap still. i know ggg improved that, but this is not enough. beeing forced to play weapon swap, just to get ure minion behind a door or smal gap feels not good designed, also im playing with sigil of power on second weapon set and i would rly like to have my minion up at both weapons for more damage and consistant sigil of power. As it is right now, i need to weapon swap, make the sigil of power, swap back, so the minions spawn and than attack. i cant recast sigil of power in a cluster fight, cause all my minions would be gone, cause, as i said, i need to have 0 minion when i weapon swap, to bring them behind smal gaps....

I also needed to give my Minion 83% Resistances. There is a node, that highers the minion max res, this seems to work well, especially in combination with giving them more chaos res and physical dmg reduction. So far my Minions wont die that easly, even t4 breach and so, they survived pretty good, and when some dies, not all of my minions are dead.

I also play with 1 Cleric, thats helps a lot, cause they revive too and the heal is good too.

Last season i finished all content, simulacrum, arbiter and so on, without any bigger trouble, after i min maxed my build, at maximum tier, so even the tier after we get our last book.

If i would not play with the ullre lattice sandals with 24% reservation, my minion number would drain dramastically. atm i have 546 Spirit and around 23 Minion (16 Skel Frost, 5 Skel. Reaver, 1 Cleric, 1 Storm Mage and the 2 skel warrior that cost no spirit) and this feels still not good enough. Last season i had 750 Spirit and played with 24 frost mages, 7 reeavers, one cleric, one storm mage.

I am at a point, where i can only get more Spirit by putting in all my eq max life socketable, buying a Time-Lost-Diamond with +12 Spirit and wastint A LOT passives and by getting grand spectrum emeralds. Still, with so less jewel slots, putting 3 emeralds AND 1-2 Jewels that boost damage, costs so many wastet points.... I have on every equip piece max life and even Quality for amulet/rings is life, to get any more spirit point i can. Next thing im trying to buy is a sceptre with at least 80& spirit plus, but buying one with +4 minion lvl and 80+% spirit AND some other good stats gets rly expensive or it gets a heavy time invest to craft one, what im also trying.
Atm i have a scpetre with +3 minion lvl and 55% spirit.

Anyway, i can feel this Posts here and i hope GGG will bring some love into Minion based Builds.

I also made a Feedbackpost with suggestions to have the options to form the minion KI. Like "Attack ignited enemys first" or " attack enemy that hit me first" or such thing like: "Companions wont attack", "compangions stay always close to player". These options would be great for building around Minion/Companions. For me it should be a standart part of a game, to adjust every Minion/Compangion itself in behaviour.

Greetings,

Draco
Minions apparently are only twice the level of the gem. So a level 23 minion gem would only be a level 46 minion. This makes their base stats nearly useless for defense. They also are worse than totems since they gain no base resistances based on level. Their base HP is also equally garbage due to being underleveled.

I'm genuinely unsure if this is intended or not. My source is the PoE2DB website.
Last edited by LVSviral#3689 on Apr 24, 2025, 3:57:49 PM

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