why does Xesht-Ula suck? (yes, the PoE ONE Xesht)
Ever since this was introduced on the atlas, I have been puzzled:
1) Brand new "boss" after having 5 unique bosses for years before. 2) Presumably, COULD HAVE been more powerful than all 5? The name being a combination of all of them. 3) Drops absolutely nothing 99.99999% of the time 4) Uber breaches were added, and nothing for Xesht-Ula.... Why is Xesht-Ula even a thing, if it adds absolutely nothing to the game or the mechanic itself? I mean....clearly there was an idea there, as we see in PoE 2. But why not do SOMETHING with it in PoE 1. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Apr 12, 2025, 8:24:33 PM Last bumped on Apr 13, 2025, 4:45:36 PM
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Didn't even know this was a thing.
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https://www.poewiki.net/wiki/Xesht-Ula,_the_Open_Hand
" There is clearly a purpose for Xesht-Ula. He serves as a niche extra unique enemy encounter for those who spec into his node for some extra loot. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Apr 13, 2025, 3:29:42 AM
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Xesht-Ula is likely a thing because of PoE2 as foreshadowing but was never properly designed as a real fight or a breachstone or anything really in PoE1 terms.
As OP has said, the name Xesht-Ula would suggest it being a step above other breachlords similar to what Abaxoth used to be for beyond. That being said and assuming temp trade league, it's never worth it to spec into that node. |
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" sorry but....way to completely miss the point. I know how to google too, thank you. The point is that purpose that he "currently has" is no purpose.... And yes, to the post above, you literally SHOULDN'T spec into Xesht-Ula, it is a completely wasted point. A shame for a completely brand new major boss content. Beyond bosses are bad, but Xesht-Ula is even worse than they are. And as mentioned, this was specific new content (lore, boss, hand, passive, etc.) developed and added to Breach YEARS later. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Apr 13, 2025, 12:17:40 PM
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" You're kind of missing the bigger picture here. His current purpose is to exist as a niche, extra side unique monster encounter essentially a small bonus loot pinata. Not every powerful lore figure needs to be a massive boss fight. If there was an actual need for a full boss, GGG would've either made one or brought over the existing one from PoE2 during the last Breach rework. But they didn't, because there was no need. This isn't unusual either. Other mechanics like Beyond have their own “powerful” enemies, but those never evolved into full boss encounters either. Delirium too,only has two relatively simple unique monsters, not true bosses. These encounters serve their own purpose. Sometimes it's enough to bring back recognizable, lore rich enemies in simpler forms, just to keep them present and relevant without overloading the game with boss fights. Even if they only come as extra loot mule. " It really depends—there’s no such thing as a universally wasted point. Sure, if you’re min-maxing for trade value, it might seem like a waste. But for someone focusing on Breach content, especially in SSF, it’s a solid pick to farm splinters and stones even more efficiently, even at the low rates. Calling it a wasted point outright just shows a lack of perspective, experience, or an overemphasis on the trade min-max mindset, rather than min-maxing what you actually enjoy. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Apr 13, 2025, 3:36:43 PM
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^lol. A wonderful post detailing how very little you know about the game and how little experience you have.
There isn't a single breach min-maxer that thinks Xesht-Ula is "worth" taking. You are just literally and mathematically wrong. A "lack of perspective" isn't what is happening here. I've been doing Breaches since breach league. From your post...its clear you haven't. As for the bosses you mention: both delirium bosses have unique drops and are staples of their content. Not to mention, they are big beefy fights in their own right. As is the case for all 5 breach bosses. As is the case for the beyond bosses (which I already said were probably the weakest). But Xesht isn't the same....it is content added LATER to existing content. Added content that was chosen to be implemented to the game, presumably, to add something to the mechanic. Which it fails to do. It's more like how after the Shaper, they added Elder, then Sirus, then etc. Or the newer addition of uber bossing and t17s. New content built on what came before it is supposed to have meaning. Not a complete and utter waste of potential. I'm not even sure why I'm explaining this to you. You tell me I'm not looking at the bigger picture......it is you who is looking with a tiny perspective from a completely invalid starting point. "Bring back bosses": you literally have no idea what you are talking about....this is a NEW boss. In case you weren't aware, Xesht was first added to PoE 1 over three years ago. But this boss: doesn't drop anything, doesn't even really do anything, and doesn't even fit with the content it is supposed to rule over. I'll repeat: your post saying that I'm the one missing the bigger picture....only showed that you have no idea what that bigger picture is. *Oh and as for the entire point of this thread which you so obviously missed (ie, the bigger picture): the entire point is that GGG SHOULD have looked at and improved or done something with Xesht-Ula. If not when it was first introduced, then definitely when it was fleshed out in PoE 2 and just remains a dead point in PoE 1. The idea is to make the game better. If content adds nothing to the game, it shouldn't be in the game: period. Xesht-Ula adds NOTHING to breach (in PoE 1) as it is now. Sorry the post is heated...I really can't take it when people who want to sound like they are smart comment on things they know nothing about. And then proceed with a long post detailing everything they don't know. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Apr 13, 2025, 4:56:53 PM
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