Biggest problem that needs addressed

I've played poe since the beginning i loved the diversity and making builds. This whole time we have been told you pick a class/ascendency but can play any skill you want to play in poe2 that's not the case in poe1 its great some classes work better but you had options even if it wasn't optimal. These new weapon req for skills GREATLY reduces build diversity if i wanna be fighting alongside my skeletons with a giant sword like a Anti-paladin i can't because i have to wear a scepter which don't even roll dmg mods to use minions even if i have the stat requirements this takes away from the immersive aspect and the diversity of builds this wasn't what was assumed when we heard we could play anything on any class this funnels everyone into meta builds even more because of the lack of skills available per weapon please GGG change this back it was one of the things that made poe1 what it is.
Last bumped on Apr 12, 2025, 3:04:04 PM
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Greasey#5470 wrote:
I've played poe since the beginning i loved the diversity and making builds. This whole time we have been told you pick a class/ascendency but can play any skill you want to play in poe2 that's not the case in poe1 its great some classes work better but you had options even if it wasn't optimal. These new weapon req for skills GREATLY reduces build diversity if i wanna be fighting alongside my skeletons with a giant sword like a Anti-paladin i can't because i have to wear a scepter which don't even roll dmg mods to use minions even if i have the stat requirements this takes away from the immersive aspect and the diversity of builds this wasn't what was assumed when we heard we could play anything on any class this funnels everyone into meta builds even more because of the lack of skills available per weapon please GGG change this back it was one of the things that made poe1 what it is.


Well you can always play poe1, wheres the issue?

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