Vaal Factory Map - Mob Balance Changes Request
Hi GGG, love POE2. Thank you for all the hard-work. I've noticed Vaal Factory, as a map, relatively is drastically harder compared to map counter parts. This may be the intention, but hoping for some nerfs to make this map a little less painful.
Viper Legionnaires - Having both a shroud walker (ambush) attack mixed with a stun + snare is quite a bit to manuever. Archer Transcendents - Attack speed seems quite fast and also has an embedded stun. Surgical Experimentalists - Their lightning ball attacks are fine. But they're lightning field on the ground is too large. At ~27% lightning resistance (admittedly not 75%). This field can take up the whole screen. There is no chance to avoid this attack if I'm not already constantly moving. It's an insta-death. Chaotic Zealots - Their Purple Snake attack from the ground can hit from behind walls, around corners, and off-screen. There are many mobs here that when combined is not balanced comparatively to the other maps. Hoping for feedback / review. Thanks for your time and consideration! Last bumped on Apr 12, 2025, 3:15:22 PM
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" These guys are fucking assholes. |
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Wait till you go there with speed modifiers and find hasted with haste aura, especially doryanis elites with their lightning rays hehe.
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