Updated - Guild bugs: missing NP, 'Last Online' missing, Members show incorrectly, Tags don't work!

Updated 4/21/2025
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Aside from fixing these bugs, the Guild System needs more attention, as suggested within this thread https://www.pathofexile.com/forum/view-thread/3754951 (with UI illustrations) like implementing a Points/Guild button within the Guild tab itself for easier access/better exposure.

Guild system BUGS:

* NEWEST- NPCs like Alva, Atalui, Blood Priestess, Ketzuli, Architect of Time, etc. cannot be added to Guild Hideouts (or regular Hideouts) from the 'Decorations' tab after you first encounter them in the game. The icons show up as red. Only The Hooded One NPC can be added.

Actually, upon first encountering NPCs, they should be added to each Hideout's layout by default in their default locations. The NPCs just don't show up at all.

Open to view screenshot. In spite being in Act 3, this NPC bug happens

* Creating a Guild Tag in PoE 2 does not work or function at all. This either needs to be fixed or just let players create whatever 'tag' they want, just like we can rename our Guilds whenever we want. Using actual Maps to create a Guild Tag is a very dated, wasteful way to create one for Guilds.

* Sometimes, when Guild Members are 'Online', their Avatars/League Flags and other pieces of information do not show up. The issue tends to fix itself every now an then, but then goes back to doing this.

Online bug - still an issue 4/21/2025


* Sometimes, when Guild Members go 'Offline', instead of their profile/avatars being 'condensed', they still show up and take up space with blank Avatars/League Flags.

* Sometimes, when Guild Members go 'Offline', the time they were 'Last Online' shows up with the error "Last online: Unknown".

Offline bugs - still an issue 4/21/2025




Thank you for looking into these suggestions :)
HeavyMetalGear
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 22, 2025, 10:41:12 PM
Last bumped on Apr 21, 2025, 8:42:44 PM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)

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