Ritual spawning locations

This topic has been brought up probably countless times but can we please do something about the algorythm of Ritual spawning?

I don't want to bring up the overall issue of map layouts being frustrating but with their current state the Ritual has a tendency to spawn in some small corridor and being surrounded by walls all over the place. On top of that we are being chased by huge twister in this already very thight space.

I had maps where Expeditions were spawned in what looked like a designated area (almost like intentionally added to a bad layout).

Can we do simmilar changes for Ritual and Breach (which also faces the same problem as Ritual does).
Last bumped on Apr 19, 2025, 12:30:18 PM
Let me add a clear example to this from my last map, Augury.
Red lines are the moveable area
Yellow Circle was the tornado chasing me faster than my current movement speed.





I second this. I had a ritual circle appear in a very similar room on the Augury map and died repeatedly until I ran out of attempts. Each time I respawned at a checkpoint, I was immediately teleported back into the ritual event and died since I was surrounded by enemies. (playing Lich FWIW)

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