Improve Guild system: Add Points/Guild Hideout button in Guild tab to increase exposure (UI images)

Updated 4/11/2025 - This Bug Reports thread also highlights 4 Guild bugs I found in the Guild tab https://www.pathofexile.com/forum/view-thread/3756087
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The Guild system needs a more attention/exposure, especially since the team added an entire Shop section exclusively for Guilds in PoE 2.

What is the point of creating or joining a Guild? (a common question)
A Guild offers a private Chat channel, a shared Guild Stash (where items change hands and are put back for other Members who need them), and it acts as a space for sharing advice, helping each other, and forming groups for specific end-game Map content in a Guild Hideout.

Suggestions:

* After players clear a 'Hideout area' on the Atlas for the first time, Alva should have a marker over her head for players to see, indicating that 'Guild Hideouts' are now accessible. Currently, only Doryani has a marker over his head yet he doesn't offer the Guild/Hideout service(s) that Alva does.

This will direct players on where to go/what to do afterwards to create a Guild if they wish to do so.

* Add a Guild Hideout button within the Guild tab (that shows up after players have either joined a Guild or created one themselves). Guild Members, especially new recruits, should not have to ask where the Guild Hideout button is located. The Guild Hideout button itself needs to be accessible within the Guild tab (a more relevant location for it vs. just through the Teleport Map window).

(the 'Guild Hideout' button). This will help increase exposure for Guilds.

* Add a 'Points' button that is subtle and does not clutter the UI. This will help direct Guild Members directly to the Shop to help support the Guild they're in with bought Points (or add to their own Guild).

(the 'Points' button for donating Points). This will help guide players where to go to 'donate' Points for the Guild they're in.

* Optional: Add a little 'background flair' (as illustrated below, like a campfire setting) to make Guilds feel more inviting/at home when the Guild tab is accessed. Plus, it just looks more polished.

Illustration - a more polished look





Thank you for looking into these suggestions :)
HeavyMetalGear
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 13, 2025, 6:51:16 PM
Last bumped on Apr 18, 2025, 1:15:25 AM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
WOW ,This looks sick!
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
I'd even go as far as say guilds need a bulletin board.
So every user can add a single line of: "Looking for X item, thx."
___
Hoo there wanderer...
"
Henide#3803 wrote:
I'd even go as far as say guilds need a bulletin board.
So every user can add a single line of: "Looking for X item, thx."


A 'Bulletin Board' in Towns to help players find actively recruiting Guilds would be nice. Posts would then disappear if players log out or 'cancel' the post themselves (like what happens with Parties made public)

Not sure about the "Looking for X item. Thx." part, though. Players already do that in the Party tab.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 16, 2025, 12:28:53 AM
Maybe something similar to currency exchange but for the guild only, so members can trade between themselves at favourable guild prices.

Altho, such a feature sounds quite expensive from development point of view.
___
Hoo there wanderer...
Last edited by Henide#3803 on Apr 18, 2025, 12:53:10 AM

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