Hexblast feedback 0.2.0
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First of all, I want to say thank you for always taking the time to listen to the players and trying to improve the game constantly. It is a lot of fun to play with my partner together and experience the runs, campaign and mapping together. Thank you for creating an awesome game.
Now, while I was one of the 1% of players who played the Blood Mage in the release league ( and I put over 400 hours into it). I must say that the state of Hexblast now is nuked beyond reason. There is Zero % joy in using Hexblast in it's current iteration. Hexblast is the pinnacle of Chaos spells - on comparison with Comet, Ball Lightning, Firestorm, being a Tier XI skill and last on the path of Chaos, it should have a big impact on a Chaos build and feel good to use it. I can understand wanting to de-couple it from the combo of Blasphemy + Hexblast, but giving it a condition that the Curse has to have less than half its duration remaining makes it unusable. I convinced my partner to play the Litch this patch as the advertisements for the league looked good and the Litch was a cool concept, but his only condition was not wanting to use minions, which was ok considering that Chaos was quite nice with hexblast and the improvements to Contagion / Essence Drain were good. Then skip a few days of enjoying the campaign only to get to add Hexblast to his skills and realise that its doing zero damage. When the mobs are running at full speed to you, there is no time to wait half the duration of a curse for you to use Hexblast on them. Thus it got removed in a matter of minutes. The current state makes it impossible to enjoy a Chaos build that is comparable to a sorceress using elements. It is much weaker than even Spark in its nerfed iteration from now. It feels that there players are forced to play minions or the agonizing waiting game of looking how the monsters HP goes slowly down by using contagion and essence drain right now. Please take this into review and improve the Chaos combos. Keep in mind that for improving Essence Drain / Contagion passive tree nodes need to be taken to extend the Curse Duration, but Hexblast would require now a concept of reducing curse duration. (Playing with the current Hexblast on controller on the PS5 is no fun as it is even harder to keep track of when can I use my skill, is it now....or now...?). It feels totally unfair as there is no limitation instilled on the other pinnacle skills of other classes like this. A sorceress can just pick up Comet and dish out much more damage than a Hexblast before nerf ever did. PS: as a Blood Mage, on top of the fact that the concept of having to pay life and mana, now the only nice chaos skill got nuked into oblivion, its sad... and I don't plan on touching my Blood Mage until it gets some needed review and love. Currently playing the Ritualist Huntress and its incredible how using a Tiar 1 skill like Twister feels nicer than using a Tier 11 skill. End of Hexblast rant :) PS: keep your health / mental health in good spirits and thank you for the game :) Last bumped on Apr 11, 2025, 6:12:29 AM
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Removing hexblast was a really bad choice. :(
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As a no-minion Lich player, I agree with all above. I feel like essence drain and contagion have decent damage, but Hexblast should be reversed to its original form - to be used immediately as the curse is applied. I can stand damage nerf, number-of-blasts nerf, it's fine. But what makes Hexblast a trash now is forcing the player to wait till half of curse expires, and all they can do is dodging for their lives till Hexblast is ready to use....
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