Skill transparency Players & Allies
Please allow us to have a UI slider for Player Skill transparency and Ally Skill transparency, It's really HARD to see when players are spamming visual effects all over the place and I HAVE to dodge certain floor effects / AOE from enemies ect. It's also really hard to see where the enemies are when their HP bar is moved to the top of the screen (Boss) when there are visual effects covering the screen.
Dungeon Fighter Online has this option and its SUPER AMAZING in that game. It's a high point of frustration when you're trying to be as strong as possible in the game and you're punished for making a stronger build or punished for playing with friends. chances of getting a beta key 0.000001 % Last edited by GunHammers#5068 on Apr 9, 2025, 9:25:52 AM Last bumped on Sep 7, 2025, 12:59:06 PM
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I came on here to second this. I have a friend running a bunch of Vaal Guard spectres, and the thing most likely to prevent us from progressing is the sheer impossibility of seeing the ground when they're exploding everything!
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I'm reviving this thread as this is my #1 wish list item.
I'm playing a minion build now and some of the new abyss minions create green geysers that can rapidly fill up the map. Pair this with a friend running Vaal Guards throwing molotov cocktails everywhere, filling the floor with fire, its impossible to see when you're standing on burning ground or the ally's fire. A transparency slider for your effects, your minion effects, and ally effects would be optimal, but even a single slider for all non-detrimental effects transparency would be fantastic. |
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