Hexblast - Path of exile 2

Guys lets talk about hex blast here and the absolutely mind boggling change thats been applied.

There are 2 issues to talk about

1. Hexblast in poe 1 removes x number of curses to apply the same number of explosions. But in poe 2, we are only limited to removing one curse at a time?
I'm just curious what the design reasoning was for this change.

2. This is the big issue here, 'Can only detonate curses for which at least half the time has expired'. This is the most incomprehensable change and Im completely baffled here. Why am I baffled? Well you already nerfed hexblast with single curse removal, but now you effectly made this skill clunky af.
Theres no UI to support the player to know when a curse is past half its expirey? So how does the player know when to cast it?, this results in guessing when it might have expired, and clicking continuously until soemthing happens, its horrendous gameplay. Honestly GGG, you need to remove this clunky condition, even if you had soime sort of UI to show the player which monster was hexblastable, its still poor designed to prevent the player from using the skill.

Also, feedback on 0.2.0, its horrendous, monsters take way to long to kill, struggling with the campaign, im a 3k hour poe 1 player, i dont get a lot of time, I play this with my partner, whose a minion Lich, and her build sucks even more than mine. This feels worse than Kalandra league

Good luck with then next patch
Last bumped on Apr 12, 2025, 3:44:11 PM
I agree. I see Warrior, Huntress and Ranger 1shot whole screen even from distance, but minions too strong (ggg logic...) Now they do less damage than chaos damage over time skills and are so weak they get 1 shot and player also gets 1 shot, witch/lich so useless even after "minion buff". Spectres no comment...
Last edited by Nocnyelf#5011 on Apr 7, 2025, 6:04:08 PM
GGG, bring back the old Hexblast!!!
I just hit the point where I could use Blasphemy + Hexblast togetherrr... Never mind. They don't synergize any longer.

Had no idea how bad Hexblast got jacked up. (Didn't pay close enough attention to the patch notes) I got a taste for it last season and wanted to see what I could come up with this time around. Guess it's a boring meta huntress instead.
Here me out, each curse applies x[increasing as it levels up] Doom stacks per second & Hexblast consumes the Doom with a 66.6% chance to not consume the curse at 20% quality. Requires 10-15 Doom to cast. Max Doom 30-50. Damage increase [& perhaps radius] with Doom. Enemies that Recently left the range of Blasphemy will begin losing Doom at 10%/second[with a minimum of 1 Doom loss per second after the 4 seconds].

Something like this?
~
Last edited by Metomni#1889 on Apr 12, 2025, 4:42:36 PM

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