Companions need improvements badly!

Thanks for making the idea reality I suggested years ago finally I can feel like a pokemon trainer but companions is very lacking & needs adjustments. Small mob packs kill companions easily only takes 4 white mobs to outpower 1 companion with all companion circles allocated. Sure I can use potions to heal im but at the rate of damage the companion takes I would run out of potions so fast. Certain mobs like Alpha Primate attack distance is too small it should be the size of your screen i'm throwing spears & my primate is sitting next to me tweedling his thumbs like hes not close enough to get my attention yet.

Other enemies like the plant poison spitting beast move too slow & when you command to attack just go zigzag slow stroll to the enemy before spitting. I could probably find something off with every single beast mob & the fact that HUNT Mods cannot be saved on the beast SUCKS big time! The monsters are very weak so why limit what mods can be saved?

Instead of reworking every monster fixing their issues can we invent a leveling system with stat choices for them? Take the first support gem slot make it sealed unusable put an imaginary support gem as a placeholder there that can't be removed lets call it Trainer's Gem. This trainers gem will accumulate exp up to 10 levels with each level giving you a choice of which stat increase you want on that beast 25% the choices & let the user select what he wants. Choices of stat increase damage, attack speed, movement speed, cast speed, % to armor, % to evasion rating, cast speed. Capping at 250% this should fix things with mobs or allow people to have something like the plant beast I mentioned be slow & taking it's time to get to the enemy can make up by being a hard hitter if all 10 levels are chosen to increase damage.

Account bound on gems with stored monsters is stupid why is this even a thing? If I want to trade my pokemon(beast) then let me poe1 einhar beast orb for trading so just make the gem have no account bound so I can set prices & trade beasts.

One of my biggest issues with companions is I cannot do a bodyguard build like this! I want to be able to run through the acts & mapping with just my companion & the build be that I can beat the whole game with just my companion while I am support for my companion. A bodyguard build is one monster only not companion with minions as well make gear if you have to call it trainer's garments or whatever but make it so that the companion can be your only minion & you can't have other minions. With this new gear making & if the stat adding is implemented companion should be a level 1 gem so you can feel like a trainer at the start & not have to wait till you get to level 31 slv9. A bodyguard build would mean I would not even attack the enemy so a main hand weapon should be created for this lets call it a influencing orb(tribute to holding a pokeball in hand) The orb would be like a shrine but it's specifically for damage to companions only!

I hope this gets improved upon & my ideas are implemented so I could go through the game if I wish as a full beast tamer(pokemon master) & beat the atlas with just the companion.
https://www.pathofexile.com/forum/view-thread/3516602

https://www.pathofexile.com/forum/view-thread/3046817
Last edited by TrueDeMoN100#9045 on Apr 6, 2025, 4:05:28 PM
Last bumped on Apr 6, 2025, 4:04:41 PM

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