Jewels and variety of the game

Well, then. We saw a new tree, and to be honest, I don't understand what the game designers of this game are aiming for.
Apparently, you've seen how players gain a significant advantage by using Adorned.
And instead of weakening Adorned, you decided to weaken all the players who didn't even use it and weren't going to use it.
I hope you understand that this will destroy part of the market, because now everyone will be looking for only the best Jewelries.
And now it doesn't make sense to use Adorned itself. Reduces variations in the use of Heroic Tragedy
Timeless Jewel. And other unique Jewels.
It also weakens all builds very much. Reduces the variety of builds
Many rare builds were based on the use of several gems and were literally 3 times weaker without them.

You don't want builds to do more than 500,000 damage. But with this approach, even 500 thousand will be able to collect only 2-3 builds.

And if in the first patch 50% of the players played as a sorceress and a monk, now 90% of the players will play as a Lich and a Huntress.And with minimal differences.
If you want to test specifically 2 new classes on players, then this is not the best approach. Because people who want to play on other subclasses and don't want to play on Lich or Huntress will just go to other games where there is more variety.

I played the first patch for 800+ hours. I upgraded 4 characters and tried several different builds. Because of the number of characters, I had to buy a lot of cache tabs. And I was thinking of buying some cosmetic kits for different classes.
But why would I do that? If it's the 2nd patch, I don't see the point of playing for more than 100 hours and pumping more than the 1st character.
You are deliberately slowing down and forcing all players who play for more than 50 hours in 2 classes to play. At the same time, are you counting on a longer league. But I can't imagine the game even in a month, when everyone except currency traders has had enough and quit the game.

I've played a lot of games and seen a lot of bad decisions by developers. The decision to remove half of the Jewels is the worst I've seen.
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
Last bumped on Apr 4, 2025, 9:21:11 AM

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