Is Broad Spear 2Handed or not ?

Hi,

Broad Spead had a special affix that say "Uses both hand slots". Did this spear count as a 1H or 2H for passive skills like Giant's Blood ?
Last edited by IKerensky#7242 on Apr 4, 2025, 5:52:51 AM
Last bumped on Apr 4, 2025, 1:42:51 PM
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Hi,

Broad Spead had a special affix that say "Uses both hand slots". Did this spear count as a 1H or 2H for passive skills like Giant's Blood ?


Typically such weapons are 1H weapon that uses both hands.

Now, if we take into consideration the competence (or the lack of it) of the devs and directors, I wouldn't be surprised, if this even counted as scepter or something...

But taking POE 1 as reference, the dog-tier one handed weapons with this mod count as 1H weapons.
Thanks for your answer.
Is there any PoE1 equivalent that allow the user to use STR rather than DEX for the skills ?
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Thanks for your answer.
Is there any PoE1 equivalent that allow the user to use STR rather than DEX for the skills ?


This is very interesting topic.

Very basic problem with building your character is exactly covering the "useless" attributes.

You may be strength stacking, and not giving a damn about dexterity and intelligence, but then you need those supports, that you cannot go without.

So you are forced to convert attributes, go off your way in the skill tree, add attributes to nodes with timeless jewels etc...

I have been thinking about the same thing, and the only thing that came to my mind was to test https://www.poewiki.net/wiki/The_Hungry_Loop.

But then again the ring itself is total dog-shit.
And even if it works, playing with one ring hurts the builds much more than getting some stats.

giants blood? good luck getting the required stats for anything using giants blood now
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xMustard#3403 wrote:
giants blood? good luck getting the required stats for anything using giants blood now


Well 2H spear should have a relatively low STR requirement if they even exist :p
Giant's Blood bonus still only work with two-handed Maces (+ Axes and Swords if they existed). It's attribute requiement tripling now extends to all martial weapons. And I'm not getting the idea behind this change.

To me the downside should only affect the two-handed weapons you're wielding in one hand thanks to the keystone. For example, if you wield a two-handed mace in main hand and a one-handed mace in off-hand, the requirements of the one-handed mace shouldn't be tripled, as your character can wield it in one hand without Giant's Blood as well. So even before 0.2, it wasn't the most logical thing, and now it's even less so.

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