Constructive suggestions to improve the game

1. Make Sceptres minion skill to cap to +2 and also add 20% life reservation. Ideally you should be at level 99 to equip a +2.

2. Each new league should cost money, even if you play in standard, because these nerfs needs to get funding.

3. Remove more jewel slots.

4. Make minions scales 90% less on +1 skill (I hope that's your number).

5. Maximum speed on boots should be 5%.

6. Ingenuity is too much of a feel good item even at 50 %, simply remove it from the game, because people will still look up for that item, and you don't want that to happen.

7. Any remaining good leveling unique should be nerfed/replaced with the rest of the 99.9% trash ones. Ah wait you already working on that, thank you.

8. Make the new classes, the best classes in the game by extremely far, then nerf it to the ground in 0.3.0

9. Each iteration, make the game slower and more tedious, this is a high priority for me. Because "it's engaging combat bro".

10. The XP curve from 97 to 100 is way too low, it should at least take 3000 hours of gaming from those level in a full party.

11. Make freeze permanent, even if you disconnect and relog, your char should be permanently frozen and you should not be able to delete that char. You get frozen, well that's on you sire/maam.

12. This is early access and people don't understand the game needs more nerf, it should be a priority to remind them daily and reward any community member that is hostile towards any sort of criticism.

13. On point 12, ideally, anyone that dare react to anything implemented negatively should be called a manchild, add an upvote only button in the forums. Rian Johnson and Kathleen Kennedy understood that and that's why Disney Star Wars movies are the best movies of all time.

14. There is way too much interaction between the staff and the community, it should decrease by a lot. Waterfall is truly the way to go, feedback loop is obviously not the way to go, anyways, these people don't know anything.

15. Stun being only 3 seconds is way too low, I'm thinking more in the 25-30 seconds range ideally. In hardcore, a stun should lead to permanent death, because why would you get stunned in the first place, do you even play the game for real bro?

Oh and congrats on the hellhound node being nerfed, I'm finally gonna use it since it's now hot trash. Oh wait, I can't do that, it's not the new class and there's no way we should be playing the existing content from 0.2, we have the obligation to try the "new vision".

Last bumped on Apr 4, 2025, 6:32:52 AM
I honestly cannot figure out for the life of me why we even have jewel slots in the passive tree.

They should just be shiny decorations we can place in our hideouts and admire with other players like, "Look at this beaut, 2% movement speed would be gangbustas huh"
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hoodar#1971 wrote:
I honestly cannot figure out for the life of me why we even have jewel slots in the passive tree.

They should just be shiny decorations we can place in our hideouts and admire with other players like, "Look at this beaut, 2% movement speed would be gangbustas huh"


Well, even if it's only an aesthetic decoration and does not take into effect, I think 2% movement speed would still be too much broken symbolically.

Why do you say? Because it would certainly create a fantasy in the mind of the players, that this is okay. This is clearly not okay man.

We need to engrain the correct culture/mindset for player base that slower = engaging. This is the only correct vision for the game.


+1
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9. Each iteration, make the game slower and more tedious, this is a high priority for me. Because "it's engaging combat bro".


This is so important.

No damage should be possible without comboing 5x prior to actually triggering the damaging skill. While it's true there are many monsters much faster than the player character that's why we made dodge roll a key feature of the game while still allowing time for comboing build up - at least we're pretty sure the player can though this wasn't actually tested cuz EA (with leagues).

Additionally, all support gems will have a downside that will render the supported skill essentially useless and yet boost mana cost 5x cuz "Souls Like" but it's also clear there are too many ways to get mana on the tree so no more of that.

Oh, and jewel sockets on the tree...lulz, weak sauce.

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