Fury Valve (Unique Amulet) nullifies "fire X additional projectiles" for raining bow skills

I'm playing with a Ranger Deadeye (lvl 90) character and my bow attack skills (from passives)
fire +4 projectiles. I use the "gain mana/life on hit" mechanisms for regeneration, so the number
of projectiles to fire is very important for skills like "Blast Rain" and "Storm Rain".

Without the Fury Valve amulet, "Blast Rain" (lvl 20, 20% quality + supported by greater multiple
projectiles) skill fires 15 arrows and "Storm Rain" fires 9 arrows, so I can get many hits comfortably.

With Fury Valve equipped, "Blast Rain" fires 7 arrows and "Storm Rain" fires one (!) arrow, (while
linked to "Greater Multiple Projectiles Support").

I think that the problem is that Fury Valve modifies those skills even though their projectiles
never split, never pierce, never fork, never chain, so it eventually nullifies their "fire X
additional projectiles" property.

Affected skills include all 4 raining bow skills: Rain of Arrows, Toxic Rain, Blast Rain, Storm Rain.

I really enjoy the requirements for precise aiming of the first shot which make the fighting
very engaging and rewarding of accurate actions.

In its current state, though, I won't be using it any more because I rely on the raining bow skills,
but I feel that Fury Valve wasn't deliberately designed to interact in this way with the raining skills.

I would very much enjoy using it if it didn't nullify raining skill's additional projectiles
modifications, even without Fury Valve's "Skills fire 2 additional projectiles" if that needs to be
disabled for raining skills due to balancing requirements.


Thank you for this game, and I'm looking forward to hearing your thoughts on this situation.
Cheers, and good luck on your work on PoE 2 :)
Last bumped on Apr 1, 2025, 11:23:42 AM
2 things:

1) Wrong forum, there is a help section for this
2) It says why on the item: "Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards". This is precisely what makes Fury Valve "unique".

You lose the extra projectiles entirely, and gain nothing because arrows from those skills cannot split, pierce, fork, return, or chain.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Apr 1, 2025, 7:06:12 AM
"
2 things:

1) Wrong forum, there is a help section for this


I intent this to be feedback.

"

2) It says why on the item: "Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards". This is precisely what makes Fury Valve "unique".

You lose the extra projectiles entirely, and gain nothing because arrows from those skills cannot split, pierce, fork, return, or chain.


Then "Modifiers to number of projectiles instead apply to the number of tagets
projectiles split towards" is a lie since "Rain of Arrows"'s arrows don't split.

The game doesn't fire more projectiles, neither they split.

(using "Rain of Arrows" as an example):
- Normally "Rain of Arrows"'s arrows don't split, so number of splitting is: 0.
- With Fury Valve, "Rain of Arrow"s's arrows don't split either, so number of
splitting is also: 0 (≠ 0 + 2).

This could be explained as you say, which is (the current behaviour) having the game totally ignore the
"number of targets projectiles split towards" in raining skills.

So I explain why this behaviour seems problematic to me.

It may be this way due to balancing intentions, but I wouldn't care for Fury's Valve
"Skills fire 2 additional projectiles" and I would prefer it to not alter raining skills instead.

So if it is deemed fine due to balancing, I'd like to negotiate for an alternative, like
"Fury Valve does not modify projectile skills whose projectiles cannot split".
It's not a lie at all.....it literally says "modifiers to # of projectiles" no longer occur: instead, they apply splitting.

The fact that the skill can't split is irrelevant. This is an absolute modifier that completely changes the behavior of projectile additions.

Furthermore....this isn't feedback. It is a misunderstanding about how an item works, aka it should be in the help section. Or at the very least, the "bug" section if you think its a bug (its not).

Fury Valve is one of the most-used items in the game, so it most certainly isn't "not behaving".


The REASON why it can add projectiles is because it also modifies the projectile behavior. That is why it is unique. (another example is nimis: projectiles return, but shoot randomly). Literally insert any other unique modifier into your argument and you can see why it makes no sense. Ex: Replica Alberon's "you deal no non-chaos damage". Your post is akin to asking for that mod to exclude skills that don't deal chaos damage, because it "wouldn't work" with a non-chaos build.

This is not the point and a complete misrepresentation of the issue. Fury Valve simply isn't an amulet meant to be used with the skills you want to use it for. It doesn't need to be revamped: your understanding of it needs to change. I can point to nearly 100 lines of modifiers that behave exactly the same way as this one does for various skills that aren't supposed to benefit.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Apr 1, 2025, 10:19:20 AM
One thing is how Fury Valve currently behaves.

It may indeed work like that intentionally due to balancing.

Besides those, I'm reporting that I would like to be able to use the one-shot + split mechanism
whether it is provided by Fury Valve or not (a keystone passive maybe?), which is feedback
I'd like to provide to the game's developers.

When attacks fire many arrows in a cone shape, there is little-to-not-at-all need to precisely
aim the shot, whereas with the mechanism that Fury Valve is enabling, it is very important for
the (just one) shot being accurate, which is something I would prefer. Whether that should be
provided by Fury Valve, a passive skill, etc. is of secondary importance (with the necessary
balancing adjustments).
Basically your issue has absolutely nothing to do with Fury Valve, but with arrow rain skills in general. Your whole post was just a clouded misunderstanding, masking a much more simple feedback. The entire Fury Valve angle was nonsense.

You want rain skills to be able to split/fork/etc. That is your feedback. Everything else was immaterial. Glad we ironed that out.

Rain skills cannot fork/split/etc. simply because of how they work. They ALREADY split in the air into x # of arrows, which fall in an area. The skill makes you fire ONE arrow, which then turns into a ton of them that rain down. Hence why projectile # adjustments still work. But they are more of an AoE skill, rather than a "projectile" skill in that sense. It doesn't really make sense for those skills to have splitting or forking arrows. Which is probably why they don't.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Apr 1, 2025, 11:08:07 AM
I didn't mention that raining skills don't split because that is what I would like.
I mentioned it because they neither split nor fire "+X additional projectiles".

In the case of Storm Rain, (which I mention in the OP) it fires only one arrow.

Fury Valve is enabling the one-shot + splitting mechanism, which I like for non-raining
skills but which breaks the raining skills.

"

It may be this way due to balancing intentions, but I wouldn't care for Fury's Valve
"Skills fire 2 additional projectiles" and I would prefer it to not alter raining skills instead.


I would happilly use Fury Valve if it had just one extra modifier:
"Skills whose projectiles cannot split are not affected by Fury Valve".
So no "+2 projectiles" to raining skills either.

If that would provide to exteme power, I'm still interested in a less powerful variant
but which does not modify the raining skills.

I'm not asking this because I need more power, but because the one-shot + splitting mechanism
requires and rewards accurate aiming.

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