i know nothing about contracts value(s) can you clarify please
from what i read "deception" is preferred (the lower the level required the better) and i would assume the heist target being priceless and having the ring takes no cut is ... good?
Wondering if the modifiers (in the heist filters on the trade site) like "total rewarded rooms" can be rolled, and if so, does not having them make the abovementioned details irrelevant? I hope that makes sense ![]() Last bumped on Mar 29, 2025, 9:09:25 PM
|
![]() |
" https://www.pathofexile.com/forum/view-forum/gameplay-discussion This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
![]() |
Deception is probably preferred because it means you can use Giana and she gives biggest discount on blueprint reveals.
Priceless and ring takes no cut are good, so it's a good combination of things to have, but I wasn't aware that contract were particularly valuable. I could be wrong. Not sure about "total reward rooms". I don't remember ever seeing it roll as a mod. Maybe it is for blueprints. I think the reward rooms have some connection to the amount of XP, so if they are being bought for that maybe it is important. As you can probably tell i'm not an expert on heist. Someone else may have a more detailed explanation. |
![]() |
Like Belegur said, the deception preference is because of Gianna's discounted reveals compared to Whakano.
As for no cut, I'm pretty sure it just means you get full price for the relic when you sell it to feastus. I don't know how much it impacts the quant rarity and pack size, but as far as mods go its a lot safer than a lot of other things that could roll. As for "map value" I wouldn't expect a lot -- if someone's doing a lot of heist they won't be hurting on the coin\token. In standard I'm constantly topping off on regular contracts and having to run some or delete whereas my blueprints all have plenty of room despite it having been several leagues since heist. As far as those particular mods go, its probably safe short of running into a hasted rare (and assuming you have decent mitigation). Really with regular contracts your more concerned with avoiding mods likely to kill whatever you're running in there. But again, as far as value goes, its really in the blueprints as you can see the potential rewards before hand and spend to unlock more access. Once I realized you could go in and out as long as you had an active wing available I started doing all wings and clearing inventory after each completed section till done. Yep, totally over league play.
|
![]() |
The other benefit to Deception contracts is speed.
Deception doesn't lock any doors you have to pass through on the way out. |
![]() |
" I see. That's a good point. If these can be run faster. Those doors do slow things down, and can be dangerous opening onto a big pack. The type of contract also effects the area. I'm not certain what attributes Prohibited Library has exactly. I think Tunnels for example, might be good for xp, because it spawns the masses of robots, but I also find it to be more dangerous on a lot of builds. Area level might also matter in some cases, for xp and loot drops, 83 might be wanted. Depends what you are wanting to use them for. I'm looking on the heist filters on the trade site. Blueprints and contract filters are mixed together from what I see. For example, number of wings only applies to blue prints. I'm pretty sure total reward rooms is for blueprints as well. So your contract not having these is not a problem, I don't think you can get it on the contract. If you search using those fields, no results will likely come up. If you use those fields when searching for a blueprint they will be applied. Last edited by Belegur85#5784 on Mar 29, 2025, 9:19:16 PM
|
![]() |